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Steam News1 July 20262mo ago

Behind the scene fixes + more free maps!

Frist off, MapleMapsDnD has been kind enough to provide a few dozen more free maps. So make sure to check those out and subscribe if you like them.

Full notes

Full Digital TableTops VTT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes1 removal
  • Maps
  • Store
  • Fixes
changedFrist off, MapleMapsDnD has been kind enough to provide a few dozen more free maps. So make sure to check those out and subscribe if you like them.
changedThis is also a good reminder that they offer Foundry VTT ready maps (which include the walls/lights) and my VTT is compatible with Foundry modules! This means for their maps, you can have versions with the walls already setup with very little effort. You simply need to be a subscriber on their appropriate tier.
removedWhich is related to another part of this update: I have managed to replace 2 extensions for the game engine I use (Godot) with native C# code. What this means is that I no longer have to bundle those libraries separately. What this means for users is not much. You won't notice a difference at all.
fixedI also fixed a minor bug that was breaking certain models of touchscreens. Oops. I think it may have ruined a few game nights last weekend. I try to push updates earlier in the week to give DM's time to test. Or better yet, not to ship game breaking code in the first place.
changedThat's it for now. Pretty busy summer and working on a lot of projects (including a PCAP version of my cool touchscreen hardware that works with terrain and doesn't misdetect minis in close proximity).

Digital TableTops VTT changes

changedFrist off, MapleMapsDnD has been kind enough to provide a few dozen more free maps. So make sure to check those out and subscribe if you like them.
changedThis is also a good reminder that they offer Foundry VTT ready maps (which include the walls/lights) and my VTT is compatible with Foundry modules! This means for their maps, you can have versions with the walls already setup with very little effort. You simply need to be a subscriber on their appropriate tier.
removedWhich is related to another part of this update: I have managed to replace 2 extensions for the game engine I use (Godot) with native C# code. What this means is that I no longer have to bundle those libraries separately. What this means for users is not much. You won't notice a difference at all.
fixedI also fixed a minor bug that was breaking certain models of touchscreens. Oops. I think it may have ruined a few game nights last weekend. I try to push updates earlier in the week to give DM's time to test. Or better yet, not to ship game breaking code in the first place.
changedThat's it for now. Pretty busy summer and working on a lot of projects (including a PCAP version of my cool touchscreen hardware that works with terrain and doesn't misdetect minis in close proximity).

Frist off, MapleMapsDnD has been kind enough to provide a few dozen more free maps. So make sure to check those out and subscribe if you like them.

This is also a good reminder that they offer Foundry VTT ready maps (which include the walls/lights) and my VTT is compatible with Foundry modules! This means for their maps, you can have versions with the walls already setup with very little effort. You simply need to be a subscriber on their appropriate tier.

Which is related to another part of this update: I have managed to replace 2 extensions for the game engine I use (Godot) with native C# code. What this means is that I no longer have to bundle those libraries separately. What this means for users is not much. You won't notice a difference at all.

but longer term this ensure I am in complete control of the code and do not have to rely on third parties for certain features. They did a great job and I am very thankful for them as we got years of use from them. But now is a good time to make that switch behind the scenes.

I still use GoZen for video playback and WebRTC for the remote play stuff. Doubt those will be getting replaced any time soon.

I also fixed a minor bug that was breaking certain models of touchscreens. Oops. I think it may have ruined a few game nights last weekend. I try to push updates earlier in the week to give DM's time to test. Or better yet, not to ship game breaking code in the first place.

But stuff happens. Might be a good idea to disable auto-updates to prevent it from ruining your game night and manually update when you have time.

That's it for now. Pretty busy summer and working on a lot of projects (including a PCAP version of my cool touchscreen hardware that works with terrain and doesn't misdetect minis in close proximity).

As usual, please leave a review if you haven't already. Thanks!

Source

Steam News / 1 July 2026

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