In this update3
Full notes
Full Diabotical Rogue update
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What changed
- Maps
- Gameplay
- UI and audio
Diabotical Rogue changes
Gameplay
Fixed a hit registration issue when shooting players while shields were present on the map - we believe this was the recently introduced issue affecting hit registration in situations where there wasn’t any visible lag.
Fixed a bug where shields could linger if players disconnected mid-round.
Fixed a bug where the Charge’s shield hitbox was offset from Tiny.
Interface and HUD
Added new icons for the following upgrade cards: Blood Pact, Mark for Delete.
The progress bar shown when inside a pickup now has an icon that matches the pickup type.
Added a description for the overtime announcement, explaining that there will be continuous ticking damage.
Fixed an issue where announcements would get stuck and be shown indefinitely.
Updated Brazilian Portuguese, Japanese, Korean, Latin American Spanish, Spanish from Spain translations.
Visual changes
Tiny’s grow and shrink visual effects now last longer so that the size change ability is better communicated.
Tweaked the visual effects of the Grenade Launcher grenades when the artifact “Floor is Lava” is active.
Source
Changelog.gg summarizes and formats this update. How we read updates.
