In this update6
Full notes
Full Diabotical Rogue update
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What changed
- Gameplay
- UI and audio
- Maps
Diabotical Rogue changes
Gameplay
Fixed an issue where players were able to remain out of bounds without dying.
Interface and HUD
Fixed a visual bug where the incorrect team color was displayed when standing inside a pickup as it spawned.
The Sudden Death announcement during a Wipeout match now clarifies that there are no more respawns.
Ready, Reroll and Random buttons in the shop now have new, more clear tooltips.
Reordered the rendering of some HUD and shop elements.
There is now a cursor clickable button to swap the slot that each weapon is in, which is shown above the weapon slots on the bottom right when the scoreboard is open (Tab by default, the cursor is released with your zoom key, Right Mouse Button by default). The drag and drop method still works like it did before.
The score and MVP screens at the end of each round should now be timed correctly with the animated elements.
Visual changes
Fixed an issue where the Rocket Launcher’s reload animation would not play while reloading.
Map editor
Added the functionality to disable a Move event on actiontriggers.
Maps
Hub changes:
Collision fixes.
Source
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