In this update9
Full notes
Full Diabotical Rogue update
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What changed
- Gameplay
- Performance
- Balance
- Fixes
- UI and audio
Diabotical Rogue changes
Gameplay
Fixed the Rocket Hail ability firing upon respawning if the player had died during the charge-up phase.
Fixed a rare crash related to the map changing while hookshot was active.
Fixed a bug so that splash damage is now dealt to all shootable actiontriggers that are within the splash radius - prior to this, damage was only dealt to one trigger.
Progression
Fixed an issue which could result in sending multiple unlock node requests and spending points in excess of the node’s costs in the progression tree.
Visual changes
Improved the third person projectile trajectory to be more accurate relative to the weapon model.
Improved the first person projectile trajectory.
Fixed an issue with the models in the locker having incorrect proportions (made available in 0.21.32b).
Fixed an issue with the weapon animation remaining stuck until a Suit was selected if you had survived the previous round.
Fixed an issue that delayed playing the grenade throwing animation on the Scout’s left arm model when throwing a grenade while zoomed in with the Heavy Sniper.
Maps
Cassini changes:
Increased the capture area of pickups.
Collision fixes.
Visual improvements around the central room.
Lighting adjustments.
Decal adjustments.
Level optimization.
Toya changes:
Collision fixes.
Level optimization.
Arcol changes:
Level optimization.
Interface and HUD
When a Major Pickup is captured while a spawn wave announcement is being shown, the announcement that a team has captured a pickup is now queued and will show up after the spawn wave occurs.
Audio
Various sounds that were incorrectly playing in 3D are now back to playing correctly in first person (made available in 0.21.32a).
Source
Changelog.gg summarizes and formats this update. How we read updates.
