In this update1
Full notes
Full Devil Spire Falls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Maps
- Events
- Fixes
Devil Spire Falls changes
As chosen by the Update Poll, the fifth(!) part of the NPC Update is up! It features 3 new, highly requested NPC Jobs, plus a world of other highly requested improvements! Regenerate your world now (and don't forget to reset your controls in the Options Menu), and dive right in!
Changelog
New NPC Jobs:
Bard! Roaming around the world, fully capable of playing the Flute to annoy you, and fully killable!
Adventurer! Previously only reserved for the player and their party members, you can now find other bands of adventurers roaming the world, in classic groups of 3: A Warrior, a Mage and a Rogue!
Gatekeeper! Guarding their post 24/7, which is the City Gates! These Guards also provide the new...
New NPC Service: Open/Close Gate! Just don't expect opening the City Gates, against the last King's orders, to come cheap!
NPCs' Strike demands have been accepted, they will no longer work on Sundays and Moondays. Their wages have also been halved and the rebellion has been culled
Services are now sorted automatically to put the ones available at the top, and in alphabetical order
Added a new Dodge button that doesn't trigger Crouch Actions when it's held, being set as the new default CTRL keybind for keyboards
Since control button input keybinds had to be shifted around, reorganized the list of actions to make more sense
Please reset your Control Inputs in the Options Menu as this could've messed with your configuration!
New Lorebook: Step To Infinity, by Miridiana!
Added missing dithering effect to the Reaver Ring's Soul Edge, improving visibility also
Added the caveat of being left with 1 HP (and thus disabling One-Shot Protection) to the Transfusion Ring's Blood To Mana Power's description
Added the fact ranged attacks don't work with the Magic (now Blast) Ring' Magic Attacks Power (the projectiles clashed with each other causing a world of problems)
Added the fact Unarmed attacks are no longer non-lethal to the Reaver Ring's Soul Edge Power
Better description of your Offensive stats on the Equipment Window in the Inventory Menu, covering all Skill Perks, Ring Powers and Racial Traits
Improved the damage calculation formulas to correctly mark and calculate lethal and nonlethal damage from Unarmed attacks based on Perks
Improved the description of the Friendly Strikes Ring, to mention the fact it will not stop special effects from Enchantments or Spells, only damage
Nerfed the Spellcasting Skill Perk Bloody Recharge, so it's no longer a net positive with the Rings that consume Mana, like Regeneration
Renamed the "Giant Grip" Power from the Mighty Ring to "Giant Hand"
Renamed the Magic Ring (the one with the Magic Attacks Power) to Blast Ring
Replaced the "Unnatural Survival" Survival Skill Level 10 Perk with "Impossible Survival": instead of using MP to prevent death indefinitely, it now has a 50% chance of doing so, but at no Mana cost
Rings created with the Create Item Effect are now properly generated and randomized (but they're still locked to Level 10)
The Mighty Ring's effect will no longer not-work on ranged weapons, they still have to be used with both hands
The Reaver Ring's Soul Edge is now smaller for Goblins and Fairies
The Regeneration Ring's Mana to Blood Power now disables One-Shot Protection, to avoid being made unkillable with the Spellcasting Skill Perk Bloody Recharge
Added more words to the list for name generation
Added the Pincerbird and Ice Elemental to the World Generation Screen's shadows
Animals, NPCs and Monsters that are Party Members or being ridden will no longer behave oddly sometimes when they hear a sound
Damage/spending flashes in the HP and MP bars no longer trigger on less than 1 differences
Made Maps reveal less of the overworld, and thus added more of them so they can reveal the entire thing (from a 3x3 grid to a 5x5 one)
Manuals can now be granted as Quest rewards, and re-organized which NPC Jobs can offer each type of reward
Monsters now more consistently attack you when you wait outside at night
Revised the Tutorial texts to include new additions and changes to the game, including a mention to the fact Cities are supposed to be locked down
Updated the game's executable's icons so they are less janky
Combine and Kit Repairs now count towards the Repairman Steam Achievement
Fixed a bug that caused Roamers (Nomads, Merchants, etc.) to disappear or not roam the world
Fixed bugged Merchant surnames
Fixed bug when casting Fairy Light and Invisibility together causing the Mana Siphon Effect to stick, disappear or reverse
Fixed bug when changing between Toggle Walk/Run and Hold to Walk/Run keeping the toggled option
Fixed filling up empty Bottles not adding Dirty Water to your Inventory
Fixed generated Rings being heavier and pricier as if they were higher Level, when they're all Level 10
Fixed incorrect counting of the progress bar in World Generation when generating roamers
Fixed incorrect Weight for Undead and Avians in Character Creation
Fixed Invoked Items stacking with regular ones and losing their Expire time
Fixed wrong tooltip text for the Loan NPC Service
Other misc changes and fixes
Want to vote on what will come next? Join us on Discord!
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
Source
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