In this update1
Full notes
Full Devil Spire Falls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
- Performance
- Events
- Fixes
Devil Spire Falls changes
As chosen by the Update Poll, the Stable Update is up! Featuring the last building type for Towns, and opening the doors to City content updates! Store, buy and sell horses to the new Stablehands and enjoy a bunch of fixes and improvements also!
Changelog
- New building typeStables ! Appearing in Towns, you can hold your horses there and also buy new ones!
New NPC Job: Stablehand! Owners of Stables, these less fortunate workers take care of horses and other animals, and can trade them with you!
New NPC Service: Stable Animals! You can now store your Animals in Stables, making them the Stablehand's problem, and get a certificate that actually you own them, so you can reclaim them at any time (or sell them for profit)!
- New Item typeCertificates of Ownership ! Now carried by the new Stablehands, which you can purchase from, these documents allow you to instantly tame, legally, the Animal it refers to!
Added the missing Delivery Items (eg Letters) to the Create Effect. They aren't useful that way so it's mostly for flavor
Better bark for NPCs that decide to ignore you stealing
Better code for deleting Items when using them as building or crafting materials or fuel, or animal feed (so burning Letters works as intended)
Changed the minimap dots for mini-icons, for better readability
Characters are no longer hit multiple times, possibly causing crashes and oddities, if they're hit with a Spell projectile that lasts a while and Transforms them
Crawl and Climb spaces in Dungeons can now be destroyed, but are stronger than normal Cracked Walls
Doubled the angles allowed for choosing a Building's direction while placing them
If you're shorter than NPCs, you now look at their mouths instead of their eyes for a better angle for reading dialogue while talking to them
Improved the helper marker for placing Buildings, mostly by adding an arrow to the construction's front
Improved the layout of the Upgrade Equipment submenu for Grindstones
Improved the loot table of common treasure so material chests are a little rarer, but contain higher tier ones, and gave that extra chance to coins
Improved the model and UV mapping of the Thatch Bed
Increase the range Animals spawn from the center of the chunk
Made NPCs staring at you after detection outside have a consistent time until they go do something else
More detailed text for Recruit menu's description of the NPC
NPC Clerics can now also work healing nearby characters!
NPCs no longer leave their houses for a split second when you Wait in Cities
Party Members now get Witness EXP from completing Quests and Endings
Party members now stay farther away from you in general
Quest Rewards are now better across the board
Reduced the size of the area behind you that must be empty before Party Members teleport to it when they're too far
Reordered the Athletics Skill Perks so slow-removal ones are at the beginning, and broken ones are at the end
Slight improvements to the Katana model
SPACE and ESCAPE no longer confirm/cancel the placement of Buildings, so you can now jump while doing so
Vampires can no longer Wait under the sun or in water
You can now get EXP from killing Party Members, you monster
You can now open the Wait Menu in Dungeons, even if you can't rest in them, for example to check the time. Also imporved their colors and texts
You now no longer turn into your Werewolf form automatically if you're already Transformed into something else if you have Lycanthropy and it's night outside
Fixed de-Transforming Bosses/Monsters that are being mounted and/or in your Party due to taming behaving oddly
Fixed incorrect behavior for NPCs that work outside causing them to not work at all
Fixed incorrect information in Blasphemer's Class description
Fixed incorrect Racial Factions for generated NPCs of rare races like Goblins, Avians and Fairies
Fixed minor bugs when choosing Chairs and Stools in the Building Menu
Fixed more instances of Transforming while mounted causing issue
Fixed not being able to learn Self effects from on-hit Spells, and vice-versa
Fixed NPC spells being generated way too randomly, including highly self and all-destructive effects
Fixed pressing Continue in the Game Over screen after dying while Transformed not resurrecting you if the Transformation ended during the time pass
Fixed the interaction between the Escape Effect and the ending
Fixed typo in the Naginata's description
Fixed Vampire Bandits owning their Blood and Silver Coins (so you can now loot them freely)
Other misc fixes and improvements
Want to vote on what will come next? Join us on Discord!
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
Source
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