Update log
Full Devil Spire Falls update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Gameplay
- Balance
As chosen by the Update Poll, the Stable Update is up! Featuring the last building type for Towns, and opening the doors to City content updates! Store, buy and sell horses to the new Stablehands and enjoy a bunch of fixes and improvements also!
Changelog
- New building typeStables ! Appearing in Towns, you can hold your horses there and also buy new ones!
New NPC Job: Stablehand! Owners of Stables, these less fortunate workers take care of horses and other animals, and can trade them with you!
New NPC Service: Stable Animals! You can now store your Animals in Stables, making them the Stablehand's problem, and get a certificate that actually you own them, so you can reclaim them at any time (or sell them for profit)!
- New Item typeCertificates of Ownership ! Now carried by the new Stablehands, which you can purchase from, these documents allow you to instantly tame, legally, the Animal it refers to!
Added the missing Delivery Items (eg Letters) to the Create Effect. They aren't useful that way so it's mostly for flavor
Better bark for NPCs that decide to ignore you stealing
Better code for deleting Items when using them as building or crafting materials or fuel, or animal feed (so burning Letters works as intended)
Changed the minimap dots for mini-icons, for better readability
Characters are no longer hit multiple times, possibly causing crashes and oddities, if they're hit with a Spell projectile that lasts a while and Transforms them
Crawl and Climb spaces in Dungeons can now be destroyed, but are stronger than normal Cracked Walls
Doubled the angles allowed for choosing a Building's direction while placing them
If you're shorter than NPCs, you now look at their mouths instead of their eyes for a better angle for reading dialogue while talking to them
Improved the helper marker for placing Buildings, mostly by adding an arrow to the construction's front
Improved the layout of the Upgrade Equipment submenu for Grindstones
Improved the loot table of common treasure so material chests are a little rarer, but contain higher tier ones, and gave that extra chance to coins
Improved the model and UV mapping of the Thatch Bed
Increase the range Animals spawn from the center of the chunk
Made NPCs staring at you after detection outside have a consistent time until they go do something else
More detailed text for Recruit menu's description of the NPC
NPC Clerics can now also work healing nearby characters!
NPCs no longer leave their houses for a split second when you Wait in Cities
Party Members now get Witness EXP from completing Quests and Endings
Party members now stay farther away from you in general
Quest Rewards are now better across the board
Reduced the size of the area behind you that must be empty before Party Members teleport to it when they're too far
Reordered the Athletics Skill Perks so slow-removal ones are at the beginning, and broken ones are at the end
Slight improvements to the Katana model
SPACE and ESCAPE no longer confirm/cancel the placement of Buildings, so you can now jump while doing so
Vampires can no longer Wait under the sun or in water
You can now get EXP from killing Party Members, you monster
You can now open the Wait Menu in Dungeons, even if you can't rest in them, for example to check the time. Also imporved their colors and texts
You now no longer turn into your Werewolf form automatically if you're already Transformed into something else if you have Lycanthropy and it's
Source
