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Steam News10 April 20264mo ago

The Stable Update is LIVE

As chosen by the Update Poll, the Stable Update is up! Featuring the last building type for Towns, and opening the doors to City content updates!

In this update1

Full notes

Full Devil Spire Falls update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes11 additions12 changes4 removals
  • Store
  • Gameplay
  • Balance
  • Performance
  • Events
  • Fixes
addedAs chosen by the Update Poll, the Stable Update is up! Featuring the last building type for Towns, and opening the doors to City content updates! Store, buy and sell horses to the new Stablehands and enjoy a bunch of fixes and improvements also!
addedChangelogNew building type: Stables ! Appearing in Towns, you can hold your horses there and also buy new ones!
addedChangelogNew NPC Job: Stablehand ! Owners of Stables, these less fortunate workers take care of horses and other animals, and can trade them with you!
addedChangelogNew NPC Service: Stable Animals ! You can now store your Animals in Stables, making them the Stablehand's problem, and get a certificate that actually you own them, so you can reclaim them at any time (or sell them for profit)!
addedChangelogNew Item type: Certificates of Ownership ! Now carried by the new Stablehands, which you can purchase from, these documents allow you to instantly tame, legally, the Animal it refers to!
addedChangelogAdded the missing Delivery Items (eg Letters) to the Create Effect. They aren't useful that way so it's mostly for flavor

Devil Spire Falls changes

addedAs chosen by the Update Poll, the Stable Update is up! Featuring the last building type for Towns, and opening the doors to City content updates! Store, buy and sell horses to the new Stablehands and enjoy a bunch of fixes and improvements also!
addedNew building type: Stables ! Appearing in Towns, you can hold your horses there and also buy new ones!
addedNew NPC Job: Stablehand ! Owners of Stables, these less fortunate workers take care of horses and other animals, and can trade them with you!
addedNew NPC Service: Stable Animals ! You can now store your Animals in Stables, making them the Stablehand's problem, and get a certificate that actually you own them, so you can reclaim them at any time (or sell them for profit)!
addedNew Item type: Certificates of Ownership ! Now carried by the new Stablehands, which you can purchase from, these documents allow you to instantly tame, legally, the Animal it refers to!

As chosen by the Update Poll, the Stable Update is up! Featuring the last building type for Towns, and opening the doors to City content updates! Store, buy and sell horses to the new Stablehands and enjoy a bunch of fixes and improvements also!

Changelog

  • New building typeStables ! Appearing in Towns, you can hold your horses there and also buy new ones!
  • New NPC Job: Stablehand! Owners of Stables, these less fortunate workers take care of horses and other animals, and can trade them with you!

  • New NPC Service: Stable Animals! You can now store your Animals in Stables, making them the Stablehand's problem, and get a certificate that actually you own them, so you can reclaim them at any time (or sell them for profit)!

  • New Item typeCertificates of Ownership ! Now carried by the new Stablehands, which you can purchase from, these documents allow you to instantly tame, legally, the Animal it refers to!
  • Added the missing Delivery Items (eg Letters) to the Create Effect. They aren't useful that way so it's mostly for flavor

  • Better bark for NPCs that decide to ignore you stealing

  • Better code for deleting Items when using them as building or crafting materials or fuel, or animal feed (so burning Letters works as intended)

  • Changed the minimap dots for mini-icons, for better readability

  • Characters are no longer hit multiple times, possibly causing crashes and oddities, if they're hit with a Spell projectile that lasts a while and Transforms them

  • Crawl and Climb spaces in Dungeons can now be destroyed, but are stronger than normal Cracked Walls

  • Doubled the angles allowed for choosing a Building's direction while placing them

  • If you're shorter than NPCs, you now look at their mouths instead of their eyes for a better angle for reading dialogue while talking to them

  • Improved the helper marker for placing Buildings, mostly by adding an arrow to the construction's front

  • Improved the layout of the Upgrade Equipment submenu for Grindstones

  • Improved the loot table of common treasure so material chests are a little rarer, but contain higher tier ones, and gave that extra chance to coins

  • Improved the model and UV mapping of the Thatch Bed

  • Increase the range Animals spawn from the center of the chunk

  • Made NPCs staring at you after detection outside have a consistent time until they go do something else

  • More detailed text for Recruit menu's description of the NPC

  • NPC Clerics can now also work healing nearby characters!

  • NPCs no longer leave their houses for a split second when you Wait in Cities

  • Party Members now get Witness EXP from completing Quests and Endings

  • Party members now stay farther away from you in general

  • Quest Rewards are now better across the board

  • Reduced the size of the area behind you that must be empty before Party Members teleport to it when they're too far

  • Reordered the Athletics Skill Perks so slow-removal ones are at the beginning, and broken ones are at the end

  • Slight improvements to the Katana model

  • SPACE and ESCAPE no longer confirm/cancel the placement of Buildings, so you can now jump while doing so

  • Vampires can no longer Wait under the sun or in water

  • You can now get EXP from killing Party Members, you monster

  • You can now open the Wait Menu in Dungeons, even if you can't rest in them, for example to check the time. Also imporved their colors and texts

  • You now no longer turn into your Werewolf form automatically if you're already Transformed into something else if you have Lycanthropy and it's night outside

  • Fixed de-Transforming Bosses/Monsters that are being mounted and/or in your Party due to taming behaving oddly

  • Fixed incorrect behavior for NPCs that work outside causing them to not work at all

  • Fixed incorrect information in Blasphemer's Class description

  • Fixed incorrect Racial Factions for generated NPCs of rare races like Goblins, Avians and Fairies

  • Fixed minor bugs when choosing Chairs and Stools in the Building Menu

  • Fixed more instances of Transforming while mounted causing issue

  • Fixed not being able to learn Self effects from on-hit Spells, and vice-versa

  • Fixed NPC spells being generated way too randomly, including highly self and all-destructive effects

  • Fixed pressing Continue in the Game Over screen after dying while Transformed not resurrecting you if the Transformation ended during the time pass

  • Fixed the interaction between the Escape Effect and the ending

  • Fixed typo in the Naginata's description

  • Fixed Vampire Bandits owning their Blood and Silver Coins (so you can now loot them freely)

  • Other misc fixes and improvements

Want to vote on what will come next? Join us on Discord!

https://discord.gg/Rcq7dzQm5C

Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!

Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.

Source

Steam News / 10 April 2026

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