Update log
Full Desynced update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Workshop
- Store
- Balance
- Events
- Server
Experimental 1.0.17734
Additions
With multiple units selected, show count of each component and also list components without registers
Add hotkey to step one tick of the game simulation (bound by default to Ctrl+SpaceBar)
Add "Square Root" behavior instruction
Add "Charge Time" to tooltips for various components (weapons, repair, scan/hack tools)
Add consumed item to tooltips for various components (Crystal Power and alike)
Changes
In tooltip show 4 stat rows without holding shift if there are only 4 in total
Designate flower constructions as buildings so they get detected by various components (weapons, repairers, etc.)
Make research done popup disappear after 30 seconds, also make it smaller and show it near the top of the screen
Include component overclocking and efficiency drops in calculation of remaining research duration
Change "Cancel Research" to "Remove from Queue" to remove the implication of losing research progress
Move the "Pause Research" button out of the details panel next to the research queue to better indicate that it pauses the entire queue
Prevent hacked human explorables from creating foundations around them when being relocated
Improve "Request Item" with multiple units selected to allow requesting amounts larger than one stack, allow selection of channel and creation of recurring requests
Fixes
Fix clicking on the register of a Deployer component with a captured hacked human explorable not working
Prevent additional output triangles sometimes being shown on seemingly random registers when there is a behavior that uses "Parameter Event" nodes
Fix multi blueprint preview with rotated buildings sometimes not show all buildings fully
Fix getting achievement on main menu for killing a gigakaiju
Make drones float over water not go under the water surface
Avoid drones doing a vertical jump when crossing over a 60x60 chunk border
In behavior editor, fix moving a node to a connection pin below not always working
In behavior editor, avoid creating an undo/redo step when a node is moved to where it already was
Fixed "Is Inside Logistics Network" behavior instructions to work with coordinates and seen units of other faction (use the coordinate to check your own network)
Reminder that Experimental is exactly that, back up your saves!
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Source
