Desynced
Steam News 31 March 20261mo ago

Regular Update (experimental)

Experimental 1.0.17707 Additions For every equipped Item Transporter component a unit/building can transfer an additional stack of items in the same tick Use the number on the Store register as the minimum stack amount…

Update log

Full Desynced update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix3 additions11 changes2 removals
  • Balance
  • Gameplay
  • Maps
  • Store
  • Fixes
  • Performance
changedAdditionsFor every equipped Item Transporter component a unit/building can transfer an additional stack of items in the same tick
changedAdditionsUse the number on the Store register as the minimum stack amount that needs to exist until an outgoing order is made
addedAdditionsSupport mouse wheel and add +/- buttons to coordinate fields in the "World" tab of the register selection
changedAdditionsWhen dragging from a register over an object on the map while holding Alt, store the coordinate into the register not the object's reference (similar to how Alt+right-click puts the coordinate into the Goto register)
addedChangesAdded sections to codex on store order limiting and multiple item transporters
changedChangesAdjusted descriptions for various items to give missing details

Experimental 1.0.17707

Additions

  • For every equipped Item Transporter component a unit/building can transfer an additional stack of items in the same tick

  • Use the number on the Store register as the minimum stack amount that needs to exist until an outgoing order is made

  • Show a reason in the in-game menu when achievements are unavailable (due to game mods or when running in mod-development mode)

  • Support mouse wheel and add +/- buttons to coordinate fields in the "World" tab of the register selection

  • Allow inputting multi-line descriptions on behaviors and blueprints (the editor still only shows the first line, but the tooltip when selecting a behavior/blueprint shows the full description)

  • Allow inputting multi-line comments on behavior instruction nodes

  • When dragging from a register over an object on the map while holding Alt, store the coordinate into the register not the object's reference (similar to how Alt+right-click puts the coordinate into the Goto register)

Changes

  • Added sections to codex on store order limiting and multiple item transporters

  • Adjusted descriptions for various items to give missing details

  • Disabled snow showing on top of "Flyer" and "Shuttle Bot" units

  • Default to "Friends Only" when hosting a multiplayer game

  • On behavior instruction arguments, distinctly allow inputting a fixed value that is just the number 0 (which for some instructions is different from a fully empty value, i.e. "Copy")

  • Adjusted metal ore node color on the minimap

  • Don't show "No combat unit selected" text

  • Adjusted night lighting

  • Add description to Beacon

  • Mention in anomaly particle description about extraction also related to magnifiers

Fixes

  • Removed unnecessary repeated radar images in codex

  • Prevent bot upgrade sites being created in the same tile as a building when a bot is upgraded while on top of a construction/upgrade site and a building exists in the tile to the right

  • Remove landscape collision queries for height testing unless near a cliff mesh (improve performance of bases with thousands of drones on screen)

  • Avoid recurring orders being considered for carrier assignment if the target is full (improve performance of bases with hundreds of recurring orders)

  • Various fixes for swarm mode and bug/hive spawning

  • Show missing repair component stats in the tooltip

  • Also open alien tech tree when hacking a console

  • Fix for human start to also unlock alien tech when picking up an artifact

  • Support "Mothership" radar filter in more places (i.e. "Base" tab in Command Center or match behavior instructions)

  • Avoid logging an error when using the grid efficiency instructions on a docked unit

  • Avoid number on register appearing delayed when dragging from a register onto a location or object on the map

  • Fix "Is Passable" instruction to correctly detect coordinates in invisible but discovered areas that contain water or blocking plateau decorations as impassable

  • Fix "Load Behavior" instruction to support overwriting what is loaded in the the currently active behavior controller

  • Use proper integrated component for boost effect calculation when looking at unit tooltip

  • Fix for some alien units being automatically connected to the logistics network

  • Tutorial fix for people who have already upgraded to 2s buildings before step 18

  • Fix for coordinates as keys in memory viewer

Reminder that Experimental is exactly that, back up your saves!

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Source

Steam News / 31 March 2026

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