Update log
Full Desynced update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Maps
- Store
- Fixes
- Performance
Experimental 1.0.17707
Additions
For every equipped Item Transporter component a unit/building can transfer an additional stack of items in the same tick
Use the number on the Store register as the minimum stack amount that needs to exist until an outgoing order is made
Show a reason in the in-game menu when achievements are unavailable (due to game mods or when running in mod-development mode)
Support mouse wheel and add +/- buttons to coordinate fields in the "World" tab of the register selection
Allow inputting multi-line descriptions on behaviors and blueprints (the editor still only shows the first line, but the tooltip when selecting a behavior/blueprint shows the full description)
Allow inputting multi-line comments on behavior instruction nodes
When dragging from a register over an object on the map while holding Alt, store the coordinate into the register not the object's reference (similar to how Alt+right-click puts the coordinate into the Goto register)
Changes
Added sections to codex on store order limiting and multiple item transporters
Adjusted descriptions for various items to give missing details
Disabled snow showing on top of "Flyer" and "Shuttle Bot" units
Default to "Friends Only" when hosting a multiplayer game
On behavior instruction arguments, distinctly allow inputting a fixed value that is just the number 0 (which for some instructions is different from a fully empty value, i.e. "Copy")
Adjusted metal ore node color on the minimap
Don't show "No combat unit selected" text
Adjusted night lighting
Add description to Beacon
Mention in anomaly particle description about extraction also related to magnifiers
Fixes
Removed unnecessary repeated radar images in codex
Prevent bot upgrade sites being created in the same tile as a building when a bot is upgraded while on top of a construction/upgrade site and a building exists in the tile to the right
Remove landscape collision queries for height testing unless near a cliff mesh (improve performance of bases with thousands of drones on screen)
Avoid recurring orders being considered for carrier assignment if the target is full (improve performance of bases with hundreds of recurring orders)
Various fixes for swarm mode and bug/hive spawning
Show missing repair component stats in the tooltip
Also open alien tech tree when hacking a console
Fix for human start to also unlock alien tech when picking up an artifact
Support "Mothership" radar filter in more places (i.e. "Base" tab in Command Center or match behavior instructions)
Avoid logging an error when using the grid efficiency instructions on a docked unit
Avoid number on register appearing delayed when dragging from a register onto a location or object on the map
Fix "Is Passable" instruction to correctly detect coordinates in invisible but discovered areas that contain water or blocking plateau decorations as impassable
Fix "Load Behavior" instruction to support overwriting what is loaded in the the currently active behavior controller
Use proper integrated component for boost effect calculation when looking at unit tooltip
Fix for some alien units being automatically connected to the logistics network
Tutorial fix for people who have already upgraded to 2s buildings before step 18
Fix for coordinates as keys in memory viewer
Reminder that Experimental is exactly that, back up your saves!
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Source
