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Steam News13 May 20261mo ago

Deified 0.2.11: QoL Improvements, Arsenal Updates & Balance Fixes

Steam post image PATCH 0.2.11 A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.

In this update2

Full notes

Full Deified update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition12 changes2 removals
  • Fixes
  • Gameplay
  • Balance
fixedBUG FIXESFixed Kukri level 4 effect triggering even if the tile was occupied
fixedBUG FIXESFixed summons pathing when Sator has the Library bonus allowing movement through obstacles or void tiles
fixedBUG FIXESFixed barrels description
changedBALANCE & QOLCollected fragments in the Arsenal now show the correct repartition
changedBALANCE & QOLArmor limit now applies to all non-summon entities
changedBALANCE & QOLDamage from fights taking too long now starts on turn 21
Efficiency values of Library bonuses from 10–5010Efficiency values of Library bonuses from 10– decreased, nerfHealth values of Library bonuses from 20–10020Health values of Library bonuses from 20– decreased, nerf

Deified changes

fixedFixed Kukri level 4 effect triggering even if the tile was occupied
fixedFixed summons pathing when Sator has the Library bonus allowing movement through obstacles or void tiles
fixedFixed barrels description
changedCollected fragments in the Arsenal now show the correct repartition
changedArmor limit now applies to all non-summon entities

Steam post image PATCH 0.2.11

A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.

BUG FIXES

  • Fixed Kukri level 4 effect triggering even if the tile was occupied

  • Fixed summons pathing when Sator has the Library bonus allowing movement through obstacles or void tiles

  • Fixed barrels description

BALANCE & QOL

  • Collected fragments in the Arsenal now show the correct repartition

  • Armor limit now applies to all non-summon entities

  • Damage from fights taking too long now starts on turn 21

  • Boomlets now have 3 MP

  • Reliquary relic price changes are now more clearly indicated

  • Removed “Efficiency if empty inventory” and “Efficiency if no gold” Library bonuses

  • Reduced Efficiency values of Library bonuses from 10–50 to 10–30

  • Reduced Health values of Library bonuses from 20–100 to 20–50

  • The Archives now only display a notification when quest rewards are available

  • The Quests tab in Archives now opens by default when quest rewards are available

  • The Quests tab in Archives now shows a notification icon while quest rewards are available

  • The Arsenal now only displays a notification when a weapon levels up instead of every time a fragment is gained

  • Rewards screen after boss fights no longer incorrectly states that a weapon fragment was found if all fragments were already collected

  • Rewards screen now correctly opens after the last boss fight, allowing you to see the weapon earned

We’re continuing to work actively on your feedback to improve the game across all aspects. Thanks again for your support, and please keep sharing your thoughts.

Source

Steam News / 13 May 2026

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