Full notes
Full Deep Sea Sweep update
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What changed
- Maps
- Gameplay
- UI and audio
Deep Sea Sweep changes
This month, I made all the visuals for the 4th biome, the Algae Forest. Only one level has been integrated with it so far and it's not in the demo for now, but you can get an idea of the biome from the new screenshot & trailer. Additionally :
reworked the visuals for Sandy Seafloor a bit and adapted that to its existing levels.
-level design tweaks to risky loop, foam cave, spinning stars, and prickly woods levels.
-implemented option for turning off autojump : chose if your character jumps as soon as he touches the ground while holding jump button (default), or if you need to press jump each time for the character to jump.
-small fixes
Right now, I'm finishing more levels for the Algae Forest and sandy Seafloor. Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
