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Steam News9 November 20223y ago

Update 1.5.1

Added: - +1 buff module for Frankenstein - +5 weapons for Frankenstein Bug fixes: - fixed description of two cards (CHN*ENG*ESP*...

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Full Dee-6: Dice Defenders update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedAdded: - +1 buff module for Frankenstein - +5 weapons for Frankenstein Bug fixes: - fixed description of two cards (CHN*ENG*ESP*...) - it is no longer possible to start a search for a pilot on the Frankenstein ship - sometimes cursed dice did not restore their color - sometimes destroying the "Cursed Caravel" did not remove the visual effect of the curse - "Cursed Caravel" didn't surrender if it couldn't deal damage - fixed bug when placing module "Compensator+" - orange shields did not cover threats completely at high screen resolution - solar system planets no longer spawn outside campaign 2 - text edits in container mini-game - using the "Safe Environment" bonus and quickly pressing "End Turn" resulted in the "Nothing happened" card hanging in the middle of the screen - in rare cases, a single harmless explosion could occur after a victory - "Scouting Ship" threat no longer triggers due to hull regenerator Balance changes: - internal reactor "Frankenstein" 1200 -> 1400 - pilot room mk4 energy 100 -> 150 - Repair shield rooms Mk1 and Mk2 are swapped - sensors overload takes 1 armor and 1 hull, if the lowest hull cell was armored - sensors overload can now cause a nuclear reactor to explode (ignoring armor) - the opening of containers is more difficult, now the correct option will be less likely to come across among the top lines Other changes: - Frankenstein's weapon modules now have their own names - improved pipe connection on Frankenstein - added animation after reinforcing the ship's hull by the pilot "Object No. 8" - on special days of the year, the radio and container/hologram in the main menu no longer overlap with other visual effects - graphics optimization of some interface elements

Added:

  • +1 buff module for Frankenstein
  • +5 weapons for Frankenstein Bug fixes:
  • fixed description of two cards

(CHN*ENG*ESP*...) - it is no longer possible to start a search for a pilot on the Frankenstein ship - sometimes cursed dice did not restore their color - sometimes destroying the "Cursed Caravel" did not remove the visual effect of the curse - "Cursed Caravel" didn't surrender if it couldn't deal damage - fixed bug when placing module "Compensator+" - orange shields did not cover threats completely at high screen resolution - solar system planets no longer spawn outside campaign 2 - text edits in container mini-game - using the "Safe Environment" bonus and quickly pressing "End Turn" resulted in the "Nothing happened" card hanging in the middle of the screen - in rare cases, a single harmless explosion could occur after a victory - "Scouting Ship" threat no longer triggers due to hull regenerator Balance changes:

  • internal reactor "Frankenstein" 1200 -> 1400
  • pilot room mk4 energy 100 -> 150
  • Repair shield rooms Mk1 and Mk2 are swapped

sensors overload takes 1 armor and 1 hull, if the lowest hull cell was armored - sensors overload can now cause a nuclear reactor to explode (ignoring armor) - the opening of containers is more difficult, now the correct option will be less likely to come across among the top lines Other changes: - Frankenstein's weapon modules now have their own names - improved pipe connection on Frankenstein - added animation after reinforcing the ship's hull by the pilot "Object No. 8" - on special days of the year, the radio and container/hologram in the main menu no longer overlap with other visual effects - graphics optimization of some interface elements

Source

Steam News / 9 November 2022

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