Full notes
Full Dee-6: Dice Defenders update
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What changed
- Performance
Added:
- +1 buff module for Frankenstein
- +5 weapons for Frankenstein Bug fixes:
- fixed description of two cards
(CHN*ENG*ESP*...) - it is no longer possible to start a search for a pilot on the Frankenstein ship - sometimes cursed dice did not restore their color - sometimes destroying the "Cursed Caravel" did not remove the visual effect of the curse - "Cursed Caravel" didn't surrender if it couldn't deal damage - fixed bug when placing module "Compensator+" - orange shields did not cover threats completely at high screen resolution - solar system planets no longer spawn outside campaign 2 - text edits in container mini-game - using the "Safe Environment" bonus and quickly pressing "End Turn" resulted in the "Nothing happened" card hanging in the middle of the screen - in rare cases, a single harmless explosion could occur after a victory - "Scouting Ship" threat no longer triggers due to hull regenerator Balance changes:
- internal reactor "Frankenstein" 1200 -> 1400
- pilot room mk4 energy 100 -> 150
- Repair shield rooms Mk1 and Mk2 are swapped
sensors overload takes 1 armor and 1 hull, if the lowest hull cell was armored - sensors overload can now cause a nuclear reactor to explode (ignoring armor) - the opening of containers is more difficult, now the correct option will be less likely to come across among the top lines Other changes: - Frankenstein's weapon modules now have their own names - improved pipe connection on Frankenstein - added animation after reinforcing the ship's hull by the pilot "Object No. 8" - on special days of the year, the radio and container/hologram in the main menu no longer overlap with other visual effects - graphics optimization of some interface elements
Source
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