Full notes
Full Dee-6: Dice Defenders update
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What changed
- Gameplay
Added
- new campaign! Return home with the stolen technology of the people of Sirius.
This also includes
- more than 30(!) new game mechanics (they now also apply to procedural threats) - new constructor ship. Choose what you will fly! - more than 40 modular rooms for the new ship, and mini-game to obtain them - high-quality translation into French - thanks to the player Zipinoglou152!
Bug fixes
- fixed a bug due to which it was possible to use the compensator batteries indefinitely - fixed a bug due to which the not yet found first pilot or ship Titanius could have the status "on quest" - fixed a bug due to which 3 different player profiles used a single battle save file and overwritten it - fixed a bug due to which it was possible to get stuck in the profile selection menu if you select any profile too quickly - profile change no longer changes language settings - fixed reddish tint to main menu dialogs - fixed graphical distortions when moving for some background objects - double entries about shields/hulls in the battle history have been fixed - you can no longer add unknown cards to your decks - it is no longer possible to send the ship on which the player is currently playing to the pilot's quest - the mechanics of shooting at the player's ship has been reworked: hit marks will no longer hang outside the ship - fixed save backup system (look for it in "Documents\My Games\Dee-6 Dice Defenders\Backup_info" folder)
Balance changes
- pilots on research quest find other pilots lost in quests with a 20% chance (was 100%) - cards with the property "comes at the beginning" now come after the first two random threats, and not before them - Knivex will no longer encounter external blockers of commanders or repairers with more than 2 hp - quantum shot now restores the state of the threat to its original value (previously memorized)
Other changes
- added protection against accidental clicks to the "Tutorial" button in the main menu if the tutorial has been completed already - background added to the profile change menu - updated mission buttons in campaign mission selection menu - more dialogue lines for pilots - alpaca now has its own unique dialogue voice acting - changed animation of Vampirators - added animation of treatment to the "First aid" bonus - fixed a number of cases with too long descriptions of procedural threats - added new icons to shorten threat descriptions - now in the score menu, ship icons instead of text - optimization of code for accessing threat properties - clarified non-obvious description of unlocking ships - now the ship shield becomes more transparent when the shield takes damage - changed the smoke from hitting the player's ship - natural threats like nebulae are no longer shown protected by other cards (if protection is meaningless) - a sabotage that distorts threat descriptions has a chance to use any in-game text as a description - added grid effect at the beginning of your battle, tutorial and daily missions
Source
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