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Steam News6 March 20251y ago

Demo updated to v0.2.2

Improvements and fixes in this version Added best score to the level summary screen. Players can now reflect on and compare their previous and current results. Added a visual cue to the operator ability.

Full notes

Full Decurion update

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What changed

1 fix2 additions0 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
addedImprovements and fixes in this versionAdded best score to the level summary screen. Players can now reflect on and compare their previous and current results.
addedImprovements and fixes in this versionAdded a visual cue to the operator ability. The operator ability is activated by holding the button for 1 second. I often noticed, however, that players tend to press the ability button briefly, get confused when nothing happens, and then stop using it altogether. To prevent this, I added visual feedback to indicate that the ability is available and that the button must be held to activate it.
fixedImprovements and fixes in this versionRefactored the code responsible for the speed debuff while an anomaly is active. The behavior is now more stable and expandable.
removedImprovements and fixes in this versionThis refactoring also helped fix and reorganize certain enemy states (specifically when an enemy is disabled by a player power-up).

Decurion changes

addedAdded best score to the level summary screen. Players can now reflect on and compare their previous and current results.
addedAdded a visual cue to the operator ability. The operator ability is activated by holding the button for 1 second. I often noticed, however, that players tend to press the ability button briefly, get confused when nothing happens, and then stop using it altogether. To prevent this, I added visual feedback to indicate that the ability is available and that the button must be held to activate it.
fixedRefactored the code responsible for the speed debuff while an anomaly is active. The behavior is now more stable and expandable.
removedThis refactoring also helped fix and reorganize certain enemy states (specifically when an enemy is disabled by a player power-up).

Improvements and fixes in this version

  • Added best score to the level summary screen. Players can now reflect on and compare their previous and current results.

  • Added a visual cue to the operator ability. The operator ability is activated by holding the button for 1 second. I often noticed, however, that players tend to press the ability button briefly, get confused when nothing happens, and then stop using it altogether. To prevent this, I added visual feedback to indicate that the ability is available and that the button must be held to activate it.

  • Refactored the code responsible for the speed debuff while an anomaly is active. The behavior is now more stable and expandable.

  • This refactoring also helped fix and reorganize certain enemy states (specifically when an enemy is disabled by a player power-up).

Source

Steam News / 6 March 2025

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