Full notes
Full Decurion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Decurion changes
Improvements and fixes in this version
Added best score to the level summary screen. Players can now reflect on and compare their previous and current results.
Added a visual cue to the operator ability. The operator ability is activated by holding the button for 1 second. I often noticed, however, that players tend to press the ability button briefly, get confused when nothing happens, and then stop using it altogether. To prevent this, I added visual feedback to indicate that the ability is available and that the button must be held to activate it.
Refactored the code responsible for the speed debuff while an anomaly is active. The behavior is now more stable and expandable.
This refactoring also helped fix and reorganize certain enemy states (specifically when an enemy is disabled by a player power-up).
Source
Changelog.gg summarizes and formats this update. How we read updates.
