Full notes
Full Decurion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Balance
Added:
Tutorial has now 2 extra steps. One to show around about Energy gathering system and one about alternative fire mode.
Fixed:
Game over menu soft locks the game in some edge cases.
Navigation buttons (Retry, To main menu, Next) can be pressed repeatedly on slower machines causing scene to be reloaded multiple times.
Power up particles not cleaned after scene reload.
Transition from one inactive state to another is no longer possible (can't be stunned when using pilot ability for example).
HUD being visible in pause menu.
Evolve also adds energy (issue with energy resetting every time).
Polished:
Game over screen reworked. Loading indicator and screen fade.
UI messages now look different. Much more visible.
HUD indicators are now interactive. Picking/using/recharging has now visual feedback.
Danger zones are now prompted to the player (Notify when in danger).
Info tooltip added on + button hover.
When player has more than 1 pilot ability use it's prompted.
Mark's dash is not dependent on framerate.
Anomaly gets +10% spawn chance if not spawned in the last round.
Deluminator anomaly animation is simplified.
Remaze anomaly stuns everyone not in motion.
Deflect shield radius increased by 15%.
Nozomi ghost speed increased by 50%.
Next:
Started working on leaderboards.
Starting yet another playtest round.
Source
Changelog.gg summarizes and formats this update. How we read updates.
