Full notes
Full Decurion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
Controller support & UI cleanup
Full controller navigation for all UI screens (main menu + sub‑menus).
Support for two gamepads in couch co‑op.
Audio cues added to every controller selection and click action.
Resolved “controller not visible” bug after Windows startup or USB port change.
Fixed layout glitches: quit‑confirmation focus, 2P continue button enable/disable, UI handling in Level 0 & language screen.
Added bullet icon to indicate usable shots for the alternative fire mode.
Gameplay
Enemy hit feedback reworked - lights dim on kills. Destroy particles tweaked.
Small time delays added to melee kicks and dash kills for clearer feedback.
Laser‑beam ability fixed. Now shoots from player to a single marked point (much quicker, usable).
Airstrike capped at 2 shots even in mech’s third form.
Power‑up appearance redesigned. No more hexagons.
Blue power‑ups to differentiate +1 AP / Life boosts.
Brief description appears after a power‑up is collected (+1 Life / Pilot AP / Mech AP).
Power‑ups now break down obstacles they collide with.
Nozomi ghost timer increased.
Klaus mech ability duration extended.
Pilot ability spawn time decreased. Much snappier now.
Source
Changelog.gg summarizes and formats this update. How we read updates.
