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Steam News22 February 20251y ago

Version 0.2.1 is out!

Added countdowns for all power-ups. It’s now much easier to assess the risk of running across the battlefield to grab them. Changed how the operator ability works: The player holds E (1 second). A marker is spawned.

Full notes

Full Decurion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions2 changes1 removal
  • Maps
  • UI and audio
  • Fixes
  • Compatibility
addedAdded countdowns for all power-ups. It’s now much easier to assess the risk of running across the battlefield to grab them.
removedChanged how the operator ability works: The player holds E (1 second). A marker is spawned. The player selects a point on the battlefield and presses E. Projectiles strike the selected location. It’s now much more usable. The player has unlimited time to choose the target, allowing them to find an optimal spot and 'snipe' multiple enemies at once. However, the player remains fully vulnerable during targeting since movement is disabled, making pacing and timing crucial.
addedAdded support for multiple new languages.
changedImplemented custom font-per-language mapping. The built-in fallback system was insufficient, especially for seven languages.
fixedFixed a bug where the player's speed was constantly decreasing in an edge case (when just revived while an anomaly was activated).
fixedFixed a bug where five enemies were summoned mid-battle due to a power-down.

Decurion changes

addedAdded countdowns for all power-ups. It’s now much easier to assess the risk of running across the battlefield to grab them.
removedChanged how the operator ability works: The player holds E (1 second). A marker is spawned. The player selects a point on the battlefield and presses E. Projectiles strike the selected location. It’s now much more usable. The player has unlimited time to choose the target, allowing them to find an optimal spot and 'snipe' multiple enemies at once. However, the player remains fully vulnerable during targeting since movement is disabled, making pacing and timing crucial.
addedAdded support for multiple new languages.
changedImplemented custom font-per-language mapping. The built-in fallback system was insufficient, especially for seven languages.
fixedFixed a bug where the player's speed was constantly decreasing in an edge case (when just revived while an anomaly was activated).
  • Added countdowns for all power-ups. It’s now much easier to assess the risk of running across the battlefield to grab them.

  • Changed how the operator ability works:

    • The player holds E (1 second).

    • A marker is spawned.

    • The player selects a point on the battlefield and presses E.

    • Projectiles strike the selected location.

    It’s now much more usable. The player has unlimited time to choose the target, allowing them to find an optimal spot and 'snipe' multiple enemies at once. However, the player remains fully vulnerable during targeting since movement is disabled, making pacing and timing crucial.

  • Added support for multiple new languages.

  • Implemented custom font-per-language mapping. The built-in fallback system was insufficient, especially for seven languages.

  • Fixed a bug where the player's speed was constantly decreasing in an edge case (when just revived while an anomaly was activated).

  • Fixed a bug where five enemies were summoned mid-battle due to a power-down.

  • Properly tested Nintendo Switch controller support—works as expected (wired version only).

Source

Steam News / 22 February 2025

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