Full notes
Full Deck of Haunts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- UI and audio
- Gameplay
- Performance
- Fixes
Deck of Haunts changes
Spring has almost arrived in the Northern Hemisphere, and we have a bunch of updates to come with it!
A few highlights from todays' update:
The Asylum room and Lunatic.
You now have the ability to build the Asylum room, which will turn humans that you drive insane in that room, into Lunatics. The Lunatics will then run like a maniac straight to the Heart room to die there, and will do Sanity damage to every Human they come across while moving there. The Sanity damage will be equal to the amount of rooms they have crossed since they've left the Asylum.
Steam post imageSteam post image
A card shop.
We've added a card shop to the possible event nights to buy extra room and playing cards with essence.
Quality of life updates.
Frequently not spotting those pesky Pathfinders entering your domain? You'll get a warning from now on!
You can now also play room cards on Human portraits, and they will play in the room they're in, scroll through the Human portraits without zooming in/out of the house and see all the cards you've Banished this night.
There are more changes, as you can read here below:
Changes
Added new Room:
Asylum
Added new Creature:
Lunatic
Added a card shop to the possible event nights to buy extra cards with essence.
Fixed some of the hair meshes on the female characters to improve performance.
Make sure the hover tooltip window is in a fixed location when using a controller.
Added the option to see all cards that were Banished this night.
Cards sacrificed using the Sacrificial room now also count as Banished and will trigger any Banish synergies.
Added a warning popup when Pathfinders enter the house.
Add new card frame for upgraded cards.
Room cards can now be played on the portraits of Humans and will apply to the room they are in.
VFX:
Added some VFX to the Rehearsal Room to indicate there will be an effect triggering next turn.
Reworked the Hidden Corpse (Trap), Endless tolling (Trap), Collective toll (Trap) and Outmaneuver (Trap) VFX so its more easy to see that the room is trapped.
Fixed Amplify Agony VFX not showing on the rooms.
Fixed some prop collisions to optimize performance.
Fixed Bugs
Fixed card selection and highlighting when discarding using a controller.
Fixed the tooltip staying active during the intro camera sweep.
Fixed an exploit using the reaper ability.
Fixed scrolling through the LOG or Human portraits will zoom when reaching the end.
Removed the AP gain from playing upgraded Deepening Shadows. It only applies when discarded like the description says.
Repaired normal maps on the window walls meshes.
Missed our previous "Deck of Haunts future" post? Check it out here: view
If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)
If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think! 👻
And again, a big thank you for playing and all your feedback ❤️
Source
Changelog.gg summarizes and formats this update. How we read updates.
