HomeGamesUpdatesPricingMethodology
Steam News2 July 20264d ago

V1.40: Seven new missions and rewards!

Apart from the changes you can find below, we are working on something big... After a lot of player feedback, design discussions, and internal testing, we believe we’ve finally landed on a system that gives larger rooms

In this update1

Full notes

Full Deck of Haunts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions3 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
changedApart from the changes you can find below, we are working on something big...After a lot of player feedback, design discussions, and internal testing, we believe we’ve finally landed on a system that gives larger rooms a meaningful purpose without forcing us to rebalance the entire game.
addedApart from the changes you can find below, we are working on something big...With this new approach, bigger rooms will cause humans to spend more turns inside them, making room size a much more important strategic choice. It should also address one of the last major pain points we’ve seen from the community around mansion layout and room-building.
addedApart from the changes you can find below, we are working on something big...More info on this later, including steps to join the community playtesting of the new system. Doing so, you will actually have an impact on how the game evolves!
addedApart from the changes you can find below, we are working on something big...7 new sequential missions ( 34-40 )
addedApart from the changes you can find below, we are working on something big...Added new cards Fear Manifest
addedApart from the changes you can find below, we are working on something big...Added Positive Totems: You Have No Power Here

Deck of Haunts changes

changedAfter a lot of player feedback, design discussions, and internal testing, we believe we’ve finally landed on a system that gives larger rooms a meaningful purpose without forcing us to rebalance the entire game.
addedWith this new approach, bigger rooms will cause humans to spend more turns inside them, making room size a much more important strategic choice. It should also address one of the last major pain points we’ve seen from the community around mansion layout and room-building.
addedMore info on this later, including steps to join the community playtesting of the new system. Doing so, you will actually have an impact on how the game evolves!
added7 new sequential missions ( 34-40 )
addedAdded new cards Fear Manifest

Apart from the changes you can find below, we are working on something big...

After a lot of player feedback, design discussions, and internal testing, we believe we’ve finally landed on a system that gives larger rooms a meaningful purpose without forcing us to rebalance the entire game.

With this new approach, bigger rooms will cause humans to spend more turns inside them, making room size a much more important strategic choice. It should also address one of the last major pain points we’ve seen from the community around mansion layout and room-building.

More info on this later, including steps to join the community playtesting of the new system. Doing so, you will actually have an impact on how the game evolves!

Changes

  • 7 new sequential missions (34-40)

  • Added new cards

    • Fear Manifest

  • Added Positive Totems:

    • You Have No Power Here

  • If a mission requires a certain room type to be built that is already present in the house, it will automatically be completed.

  • Clicking the escape warning now centers and highlights the escaping Human that is closest to the entrance room.

  • Show creature card tooltip when hovering the card of the room that spawns it.

  • Added the explanation of the “Act” keyword in the glossary.

Fixed Bugs

  • Fixed Fortified Walls totem can cause a softlock when a night would only contain pathfinders.

  • Fixed Mission UI appears with placeholder text when resuming from pause menu during the tutorial.

  • Fixed creating a new Nightmare mode run overrides the difficulty of the last played run to Nightmare.

  • Fixed Totems (including those from nightmare mode) stay active when creating a new run.

  • Fixed blacklist resetting.

If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)

If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think! 👻

And again, a big thank you for playing and all your feedback ❤️

Source

Steam News / 2 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.