In this update3
Full notes
Full Deck of Haunts update
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What changed
- Gameplay
Deck of Haunts changes
Ever wanted to know more about some creatures or extend your card back cosmetic library? Now is your chance! If you can complete all ten new missions...
Or, if you want a new room like the "Tinker" room, you'll have to kill 3 humans in the Weapons room and drive 3 humans insane in the Bathroom to gain access! Once unlocked and built into your house, you can Drain and Damage 1 more here per 3 tiles in this room.
If you missed it, we recently had a big Quality of Life update as well: view
All items from this v1.39 new missions update:
Changes
10 new sequential missions (23-33).
Add click and drag to build multiple tiles of the same type at once.
Added new cards:
Cast Away
Survivor’s Guilt
Added new Room:
Tinker Room
Added Positive Totems:
Fortified Walls - Disable Pathfinders. (We know a few players that had this on their wishlist!)
Witness - Reduce Health and Sanity of any human witnessing your Heart to 1.
Allow for panning room navigation with controller. The room under the cursor will count as hovered and can be selected. This improves the UX of retrieving cards from the Storage Room.
Disable the rest event option to upgrade cards if all cards in the deck are upgraded.
Updated the game engine to Unreal Engine 5.6.
Update localization for the Human sorting dropdown.
Added hover tooltips to the auto Human sorting and the unexplored Room fog of war toggles.
Fixed Bugs
Don’t create a new run in the save file until it is started. This avoids the run manager filling up when going back and forth to the deck selection screen.
Fixed hovered highlight lingering after returning to the cards with a controller. This also prevented selecting a card until moving to another one.
Fixed clawing stone VFX location with controller.
Fixed story reward screen stays open when pressing A on the night end screen with a controller.
Fixed Mission UI appears with placeholder text when resuming from pause menu during a custom scenario.
Fixed the fence entrance not being created after loading an overlapping entrance pathway.
If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)
If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think! 👻
And again, a big thank you for playing and all your feedback ❤️
Source
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