HomeGamesUpdatesPricingMethodology
Steam News4 June 20261mo ago

V1.38: Big QoL Update

While we've been working to improve the general feeling of the game, we also made time to create new missions... that will be released in the coming week(s)!

In this update1

Full notes

Full Deck of Haunts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes8 additions9 changes1 removal
  • Gameplay
changedWhile we've been working to improve the general feeling of the game, we also made time to create new missions... that will be released in the coming week(s)!Changes
addedWhile we've been working to improve the general feeling of the game, we also made time to create new missions... that will be released in the coming week(s)!Added more parameters to the Human sorting such as distance from the heart and the option to toggle between ascending and descending.
addedWhile we've been working to improve the general feeling of the game, we also made time to create new missions... that will be released in the coming week(s)!Added a “fog of war” type effect on rooms where no humans have entered yet, to make it visually more clear the rooms are unexplored.
addedWhile we've been working to improve the general feeling of the game, we also made time to create new missions... that will be released in the coming week(s)!Added a beam of lightning between the start and end positions of a teleporting effect (ex.: Shifting Hallways) to better visualize where the target ends up.
changedWhile we've been working to improve the general feeling of the game, we also made time to create new missions... that will be released in the coming week(s)!Balance Card: Bell Crush: Change from Rare to Uncommon.
removedWhile we've been working to improve the general feeling of the game, we also made time to create new missions... that will be released in the coming week(s)!Change victory screen "End run" button to "Return to menu”. The run no longer resets and is still available to continue in the main menu or the run manager.
the Essence option on the Boss reward screen50100the Essence option on the Boss reward screen increased, buff

Deck of Haunts changes

changedChanges
addedAdded more parameters to the Human sorting such as distance from the heart and the option to toggle between ascending and descending.
addedAdded a “fog of war” type effect on rooms where no humans have entered yet, to make it visually more clear the rooms are unexplored.
addedAdded a beam of lightning between the start and end positions of a teleporting effect (ex.: Shifting Hallways) to better visualize where the target ends up.
changedBalance Card: Bell Crush: Change from Rare to Uncommon.

While we've been working to improve the general feeling of the game, we also made time to create new missions... that will be released in the coming week(s)!

Changes

  • Added more parameters to the Human sorting such as distance from the heart and the option to toggle between ascending and descending.

  • Added a “fog of war” type effect on rooms where no humans have entered yet, to make it visually more clear the rooms are unexplored.

  • Added a beam of lightning between the start and end positions of a teleporting effect (ex.: Shifting Hallways) to better visualize where the target ends up.

  • Balance Card: Bell Crush: Change from Rare to Uncommon.

  • Change victory screen "End run" button to "Return to menu”. The run no longer resets and is still available to continue in the main menu or the run manager.

  • Auto sort is now off by default instead of on. (Sorting will automatically happen when the toggle icon has the arrows displayed next to the list/lines)

  • Added controller support to cycle sorting and toggle auto sort.

  • Added a confirmation screen when playing a Damage or Drain card on the Pumpkin Patch.

  • Added controller support for petting Azrael. Either by pressing up on the D-pad and cycling through the different types of selectables until Azrael is highlighted or by selecting the Entrance room when hovered.

  • Added a tooltip to and highlighting to Azrael.

  • Increased the Essence option on the Boss reward screen from 50 to 100.

  • Added the option to view the deck during the Boss reward screen.

  • The Architect achievement now only triggers on End Building.

  • Updated the Glossary text for Creatures.

Fixed Bugs

  • Fixed Crash that could happen in rare cases when completing a mission out of order.

  • Fixed the rest event with the building and playing card shops does not progress the night count and show another event night right after.

  • Fixed the SFX when hovering or clicking a locked game mode ignoring volume settings.

  • Fixed the Dominion achievement triggering with effects that are not nightlong.

  • Fixed In Despair’s Grip condition being fulfilled a turn early.

  • Fixed cancel on controller does not exit the current selectable hover mode.

If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)

If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think! 👻

And again, a big thank you for playing and all your feedback ❤️

Source

Steam News / 4 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.