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Steam News12 March 20263mo ago

Deck of Haunts future

While you are trying your best to kill or drive every visitor you get insane, we're working on more tools for you to do so.

In this update7

Full notes

Full Deck of Haunts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions6 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Store
  • UI and audio
addedMission systemThe biggest thing we're working on at the moment is a mission system. It's something we think will greatly add to the meta-progression feel, while also giving players specific targets to achieve apart from surviving/growing.
changedMission systemRewards for missions will not be linked to your current XP-level, so any unlocks you get through missions, you'll be able to immediately play with.
changedMission systemCurated missions: These will be very specific missions that are paired with permanent unlocks. For instance, the mission could be "Kill a Master Stonemason in the Heart room.", and the reward for that would be a positive gameplay totem “Witness”, which reduces Health and Sanity of any human witnessing your Heart to 1. Unlocks for the curated missions could be cards, rooms, story, totems and more.
changedMission systemGeneric missions: These will be less specific and will activate when you've completed all the curated missions (and will deactivate again if there would be an update of the game containing more curated missions.). They are paired with in-run rewards. For instance, the mission could be "Raise Tension to max for 5 humans in 1 night.", and the reward for that would be "Next night all humans spawning skip their first turn.".
addedMission systemMissions that are not completed will carry to new nights/runs.
changedStoryStory unlocks will be linked to the Curated mission system, for instance the first time you drive a human insane in the same room as the Witch, you'll get her backstory as a reward.

Deck of Haunts changes

addedThe biggest thing we're working on at the moment is a mission system. It's something we think will greatly add to the meta-progression feel, while also giving players specific targets to achieve apart from surviving/growing.
changedRewards for missions will not be linked to your current XP-level, so any unlocks you get through missions, you'll be able to immediately play with.
changedCurated missions: These will be very specific missions that are paired with permanent unlocks. For instance, the mission could be "Kill a Master Stonemason in the Heart room.", and the reward for that would be a positive gameplay totem “Witness”, which reduces Health and Sanity of any human witnessing your Heart to 1. Unlocks for the curated missions could be cards, rooms, story, totems and more.
changedGeneric missions: These will be less specific and will activate when you've completed all the curated missions (and will deactivate again if there would be an update of the game containing more curated missions.). They are paired with in-run rewards. For instance, the mission could be "Raise Tension to max for 5 humans in 1 night.", and the reward for that would be "Next night all humans spawning skip their first turn.".
addedMissions that are not completed will carry to new nights/runs.

While you are trying your best to kill or drive every visitor you get insane, we're working on more tools for you to do so. We thought it would be nice to lay out a few things that Deck of Haunts will be getting in the future, through free updates!

A few big things

Mission system

The biggest thing we're working on at the moment is a mission system. It's something we think will greatly add to the meta-progression feel, while also giving players specific targets to achieve apart from surviving/growing.

Rewards for missions will not be linked to your current XP-level, so any unlocks you get through missions, you'll be able to immediately play with.

We'll have two different systems:

  1. Curated missions: These will be very specific missions that are paired with permanent unlocks. For instance, the mission could be "Kill a Master Stonemason in the Heart room.", and the reward for that would be a positive gameplay totem “Witness”, which reduces Health and Sanity of any human witnessing your Heart to 1. Unlocks for the curated missions could be cards, rooms, story, totems and more.

  2. Generic missions: These will be less specific and will activate when you've completed all the curated missions (and will deactivate again if there would be an update of the game containing more curated missions.). They are paired with in-run rewards. For instance, the mission could be "Raise Tension to max for 5 humans in 1 night.", and the reward for that would be "Next night all humans spawning skip their first turn.".

Missions that are not completed will carry to new nights/runs.

Story

Going through reviews and feedback, this seemed like an area that a lot of players found they needed more, so, there will be more!

Story unlocks will be linked to the Curated mission system, for instance the first time you drive a human insane in the same room as the Witch, you'll get her backstory as a reward.

A few other things

Card shop

We'll be introducing a card shop where you could buy cards in exchange for Essence, during a random "?" event night.

Quality of Life

Including for example:

  • A popup that warns you of Pathfinders that just entered your haunted domain.

  • New card frame for upgraded cards.

  • Room cards will be able to be played on the portrait of a human, and then they'll play out on the room that that human is in.

Content

There will be a ton of new content including cards, rooms, totems, story and even card deck skins.

A sneak peek of one of the new items: The Lunatic and the Inverted Room. What O what could they do 👀:

Steam post image Steam post image

What are your thoughts on these incoming updates to Deck of Haunts? We'd love to hear some feedback!

A big thank you for playing, all your feedback and reviews ❤️

May your domains be forever haunted 👻

Source

Steam News / 12 March 2026

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