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Steam News25 February 20264mo ago

V1.27b: Card balancing and small changes to the building cost system.

Based on player feedback and all of the extra content we've been pouring into the game, we decided to do a little card balancing pass.

Full notes

Full Deck of Haunts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition2 changes0 removals
  • Fixes
  • Gameplay
  • Balance
  • Performance
fixedApart from that, some cost-calculations during the building phase were still off but we have corrected them! You can now also see the Essence cost above all the rooms where it changed this night.
addedEnabled per room feedback for their contribution to the total cost of building that night.
changedBalance Cards: Cascading Mechanism Default: Now only applies to 1 trapped room and adjacent rooms. Upgraded: applies to all trapped rooms for 1 AP. Dim Reflection Default: Costs 1 AP (From 0) Upgraded: Costs 1 AP (From 0) Propagating Nightmares Phobias generated are limited to the max hand size. Costs 1 AP (From 0) Buffed the Phobias 3 Damage 2 Drain Weight of the world Now does 1 Tension for every trait and 1 Damage for every Hex the target Human has..
fixedFixed Bugs
fixedFixed inconsistent essence cost between move, remove, and undo actions during the building phase.
fixedFixed a crash that could occur when opening the Scenario Builder screen with no custom scenarios.

Deck of Haunts changes

fixedApart from that, some cost-calculations during the building phase were still off but we have corrected them! You can now also see the Essence cost above all the rooms where it changed this night.
addedEnabled per room feedback for their contribution to the total cost of building that night.
changedBalance Cards: Cascading Mechanism Default: Now only applies to 1 trapped room and adjacent rooms. Upgraded: applies to all trapped rooms for 1 AP. Dim Reflection Default: Costs 1 AP (From 0) Upgraded: Costs 1 AP (From 0) Propagating Nightmares Phobias generated are limited to the max hand size. Costs 1 AP (From 0) Buffed the Phobias 3 Damage 2 Drain Weight of the world Now does 1 Tension for every trait and 1 Damage for every Hex the target Human has..
fixedFixed Bugs
fixedFixed inconsistent essence cost between move, remove, and undo actions during the building phase.

Based on player feedback and all of the extra content we've been pouring into the game, we decided to do a little card balancing pass.

Apart from that, some cost-calculations during the building phase were still off but we have corrected them! You can now also see the Essence cost above all the rooms where it changed this night.

  • Enabled per room feedback for their contribution to the total cost of building that night.

  • Balance Cards:

    • Cascading Mechanism

      • Default: Now only applies to 1 trapped room and adjacent rooms.

      • Upgraded: applies to all trapped rooms for 1 AP.

    • Dim Reflection

      • Default: Costs 1 AP (From 0)

      • Upgraded: Costs 1 AP (From 0)

    • Propagating Nightmares

      • Phobias generated are limited to the max hand size.

      • Costs 1 AP (From 0)

      • Buffed the Phobias

        • 3 Damage

        • 2 Drain

    • Weight of the world

      • Now does 1 Tension for every trait and 1 Damage for every Hex the target Human has..

Fixed Bugs

  • Fixed inconsistent essence cost between move, remove, and undo actions during the building phase.

  • Fixed a crash that could occur when opening the Scenario Builder screen with no custom scenarios.

  • Fixed Ominous Chants.

If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)

If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think! 👻

Source

Steam News / 25 February 2026

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