Full notes
Full Deck of Haunts update
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What changed
- Fixes
- Gameplay
- Balance
- Performance
Deck of Haunts changes
Based on player feedback and all of the extra content we've been pouring into the game, we decided to do a little card balancing pass.
Apart from that, some cost-calculations during the building phase were still off but we have corrected them! You can now also see the Essence cost above all the rooms where it changed this night.
Enabled per room feedback for their contribution to the total cost of building that night.
Balance Cards:
Cascading Mechanism
Default: Now only applies to 1 trapped room and adjacent rooms.
Upgraded: applies to all trapped rooms for 1 AP.
Dim Reflection
Default: Costs 1 AP (From 0)
Upgraded: Costs 1 AP (From 0)
Propagating Nightmares
Phobias generated are limited to the max hand size.
Costs 1 AP (From 0)
Buffed the Phobias
3 Damage
2 Drain
Weight of the world
Now does 1 Tension for every trait and 1 Damage for every Hex the target Human has..
Fixed Bugs
Fixed inconsistent essence cost between move, remove, and undo actions during the building phase.
Fixed a crash that could occur when opening the Scenario Builder screen with no custom scenarios.
Fixed Ominous Chants.
If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)
If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think! 👻
Source
Changelog.gg summarizes and formats this update. How we read updates.
