In this update1
Full notes
Full Deck of Haunts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- UI and audio
- Fixes
- Performance
Deck of Haunts changes
As we're heading into a long weekend (at least in Belgium!), we first want to unleash some changes and fixes.
Changes
Balance cards:
Chasing Shadows: The Drain effect now triggers on Humans with the Steadfast trait. Because the condition that they can not move to an empty room will always be met.
Reduce the chance of the Blessed trait showing up.
Compel no longer plays on insane Humans if you target them (does not consume the card anymore).
Improved the similarity check for the “Transform to a similar card of higher rarity” rest event action.
Updated the German localization for Guttural Pain.
Fixed Bugs
Fixed loading curated scenarios “13 Warriors” and “15 Nights at Mantis” causing a crash.
Fixed an issue where the Collection could show more unlocked missions than are available (ex. 49/33).
Fixed unfazed humans keep escaping after Mind Wipe wears of.
Fixed Wings Of Night could teleport Humans with the Steadfast trait.
Fixed upgraded Puppeteer was playable on Humans with the Steadfast trait.
Fixed missing controller support on the Curated Scenarios screen.
Fixed building cost redo issue when breaking the path.
If you missed the last 2 big updates:
If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)
If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think! 👻
And again, a big thank you for playing and all your feedback ❤️
Source
Changelog.gg summarizes and formats this update. How we read updates.
