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Steam News13 May 20261mo ago

V1.36: Balances & Bugfixes

As we're heading into a long weekend (at least in Belgium!), we first want to unleash some changes and fixes. Changes Balance cards: Chasing Shadows: The Drain effect now triggers on Humans with the Steadfast trait.

In this update1

Full notes

Full Deck of Haunts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes0 additions2 changes1 removal
  • Gameplay
  • Balance
  • Events
  • UI and audio
  • Fixes
  • Performance
fixedAs we're heading into a long weekend (at least in Belgium!), we first want to unleash some changes and fixes.Changes
fixedAs we're heading into a long weekend (at least in Belgium!), we first want to unleash some changes and fixes.Balance cards: Chasing Shadows: The Drain effect now triggers on Humans with the Steadfast trait. Because the condition that they can not move to an empty room will always be met.
fixedAs we're heading into a long weekend (at least in Belgium!), we first want to unleash some changes and fixes.Reduce the chance of the Blessed trait showing up.
removedAs we're heading into a long weekend (at least in Belgium!), we first want to unleash some changes and fixes.Compel no longer plays on insane Humans if you target them (does not consume the card anymore).
changedAs we're heading into a long weekend (at least in Belgium!), we first want to unleash some changes and fixes.Improved the similarity check for the “Transform to a similar card of higher rarity” rest event action.
changedAs we're heading into a long weekend (at least in Belgium!), we first want to unleash some changes and fixes.Updated the German localization for Guttural Pain.

Deck of Haunts changes

fixedChanges
fixedBalance cards: Chasing Shadows: The Drain effect now triggers on Humans with the Steadfast trait. Because the condition that they can not move to an empty room will always be met.
fixedReduce the chance of the Blessed trait showing up.
removedCompel no longer plays on insane Humans if you target them (does not consume the card anymore).
changedImproved the similarity check for the “Transform to a similar card of higher rarity” rest event action.

As we're heading into a long weekend (at least in Belgium!), we first want to unleash some changes and fixes.

Changes

  • Balance cards:

    • Chasing Shadows: The Drain effect now triggers on Humans with the Steadfast trait. Because the condition that they can not move to an empty room will always be met.

  • Reduce the chance of the Blessed trait showing up.

  • Compel no longer plays on insane Humans if you target them (does not consume the card anymore).

  • Improved the similarity check for the “Transform to a similar card of higher rarity” rest event action.

  • Updated the German localization for Guttural Pain.

Fixed Bugs

  • Fixed loading curated scenarios “13 Warriors” and “15 Nights at Mantis” causing a crash.

  • Fixed an issue where the Collection could show more unlocked missions than are available (ex. 49/33).

  • Fixed unfazed humans keep escaping after Mind Wipe wears of.

  • Fixed Wings Of Night could teleport Humans with the Steadfast trait.

  • Fixed upgraded Puppeteer was playable on Humans with the Steadfast trait.

  • Fixed missing controller support on the Curated Scenarios screen.

  • Fixed building cost redo issue when breaking the path.

If you missed the last 2 big updates:

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If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)

If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think! 👻

And again, a big thank you for playing and all your feedback ❤️

Source

Steam News / 13 May 2026

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