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Steam News20 February 20264mo ago

V1.27: Complete rework of the building cost calculation and improved card art.

We've seen it pop up here and there for a while now... strange building-cost cheesing tactics and players imagining how the building cost could be handled differently. Well, we think we've solved it!

Full notes

Full Deck of Haunts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition5 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Performance
changedInstead of calculating an Essence cost on every move you make (as it was previously), you can now move things around, add rooms, delete and upgrade them and the "payment" will be at the end when you hit the "End Building" button. There are more changes to it as well, as you can read here below:
changedReworked the building phase to use a “pay at checkout” system: A room can be moved multiple times. The checkout value will update accordingly and you will only pay for the final position. Removing rooms now refunds you the essence it cost to place them. Removing upgraded rooms now gives you the matching card back.
changedSome improved card art here and there.
fixedFixed Bugs
fixedFixed a crash at startup that users who tested (Community Testers) the scenario builder and had a crash while building a custom layout could experience.
addedLet us know what you think of the new building cost system! The Nightmare mode might have gotten a bit more difficult now for some because of this change 🪦

Deck of Haunts changes

changedInstead of calculating an Essence cost on every move you make (as it was previously), you can now move things around, add rooms, delete and upgrade them and the "payment" will be at the end when you hit the "End Building" button. There are more changes to it as well, as you can read here below:
changedReworked the building phase to use a “pay at checkout” system: A room can be moved multiple times. The checkout value will update accordingly and you will only pay for the final position. Removing rooms now refunds you the essence it cost to place them. Removing upgraded rooms now gives you the matching card back.
changedSome improved card art here and there.
fixedFixed Bugs
fixedFixed a crash at startup that users who tested (Community Testers) the scenario builder and had a crash while building a custom layout could experience.

We've seen it pop up here and there for a while now... strange building-cost cheesing tactics and players imagining how the building cost could be handled differently.

Well, we think we've solved it!

Instead of calculating an Essence cost on every move you make (as it was previously), you can now move things around, add rooms, delete and upgrade them and the "payment" will be at the end when you hit the "End Building" button. There are more changes to it as well, as you can read here below:

Changes

  • Reworked the building phase to use a “pay at checkout” system:

    • A room can be moved multiple times. The checkout value will update accordingly and you will only pay for the final position.

    • Removing rooms now refunds you the essence it cost to place them.

    • Removing upgraded rooms now gives you the matching card back.

  • Some improved card art here and there.

Fixed Bugs

  • Fixed a crash at startup that users who tested (Community Testers) the scenario builder and had a crash while building a custom layout could experience.

Let us know what you think of the new building cost system! The Nightmare mode might have gotten a bit more difficult now for some because of this change 🪦

As you might have spotted in the change list (and title), we also have some improved card art here and there. Some examples:

If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)

If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think! 👻

And again, a big thank you for playing and all your feedback ❤️

PS: We are LOVING playing your custom scenarios!

Source

Steam News / 20 February 2026

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