Full notes
Full debris update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
debris changes
It's been a while, sorry to keep you waiting, but I just felt "let's do this as well" every time Also in the background I'm working hard on implementing the full story and it's refinement. This requires a lot of time and involves more creative tasks, which are also kinda a new thing for me. Anyways this update contains many quality of life improvements like skipping dialogs and bug fixes.
Irrelevant to you, but under the hood I fixed many technical bugs, and improved systems that enable the game to work as it should.
Improvements:
Quit Game button now directs you back to the main menu
all explanation-dialogs are now skippable
Deploy Drone button now has matching highlight animation as ResourceExtractor and Crafter
Updated color scheme on the resource gauges that are relevant for survival
fixed ResourceExtractor Scanning Bug
fixed Junker soft locking
Drill is now on [c] up [/c] arrow key per default
First Voice Lines (very much wip)
Adapted [c]Arc 1[/c] of Story to new concept
Skip button only shows when relevant
Skip button shows 'End' when it would end the animation
Fix ending sound for scanning of ResourceExtractor to be re-triggered every time
Fix startup sequence for first animation
Drone & Station recipes separated in crafter
fixed Editor Camera when station was moving/rotated
Next up:
Improve Voice Lines
Show explanation-dialogs for modules
prolonged tutorial
Continue Bug fixing
Behind the Scenes:
Continue work on story
Continue adding content to support story and new gameplay
New concepts/new gameplay
New/improved music
Source
Changelog.gg summarizes and formats this update. How we read updates.
