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Steam News23 November 20257mo ago

Long time no see

It's been a while, sorry to keep you waiting, but I just felt "let's do this as well" every time Also in the background I'm working hard on implementing the full story and it's refinement.

Full notes

Full debris update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions7 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
addedIt's been a while, sorry to keep you waiting, but I just felt "let's do this as well" every time Also in the background I'm working hard on implementing the full story and it's refinement. This requires a lot of time and involves more creative tasks, which are also kinda a new thing for me. Anyways this update contains many quality of life improvements like skipping dialogs and bug fixes.
fixedIrrelevant to you, but under the hood I fixed many technical bugs, and improved systems that enable the game to work as it should.
changedImprovements:
changedQuit Game button now directs you back to the main menu
addedDeploy Drone button now has matching highlight animation as ResourceExtractor and Crafter
changedUpdated color scheme on the resource gauges that are relevant for survival

debris changes

addedIt's been a while, sorry to keep you waiting, but I just felt "let's do this as well" every time Also in the background I'm working hard on implementing the full story and it's refinement. This requires a lot of time and involves more creative tasks, which are also kinda a new thing for me. Anyways this update contains many quality of life improvements like skipping dialogs and bug fixes.
fixedIrrelevant to you, but under the hood I fixed many technical bugs, and improved systems that enable the game to work as it should.
changedImprovements:
changedQuit Game button now directs you back to the main menu
addedDeploy Drone button now has matching highlight animation as ResourceExtractor and Crafter

It's been a while, sorry to keep you waiting, but I just felt "let's do this as well" every time Also in the background I'm working hard on implementing the full story and it's refinement. This requires a lot of time and involves more creative tasks, which are also kinda a new thing for me. Anyways this update contains many quality of life improvements like skipping dialogs and bug fixes.

Irrelevant to you, but under the hood I fixed many technical bugs, and improved systems that enable the game to work as it should.

Improvements:

  • Quit Game button now directs you back to the main menu

  • all explanation-dialogs are now skippable

  • Deploy Drone button now has matching highlight animation as ResourceExtractor and Crafter

  • Updated color scheme on the resource gauges that are relevant for survival

  • fixed ResourceExtractor Scanning Bug

  • fixed Junker soft locking

  • Drill is now on [c] up [/c] arrow key per default

  • First Voice Lines (very much wip)

  • Adapted [c]Arc 1[/c] of Story to new concept

  • Skip button only shows when relevant

  • Skip button shows 'End' when it would end the animation

  • Fix ending sound for scanning of ResourceExtractor to be re-triggered every time

  • Fix startup sequence for first animation

  • Drone & Station recipes separated in crafter

  • fixed Editor Camera when station was moving/rotated

Next up:

  • Improve Voice Lines

  • Show explanation-dialogs for modules

  • prolonged tutorial

  • Continue Bug fixing

Behind the Scenes:

  • Continue work on story

  • Continue adding content to support story and new gameplay

  • New concepts/new gameplay

  • New/improved music

Source

Steam News / 23 November 2025

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