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Steam News29 April 20262mo ago

DEATHMARK Patch - Day 1 Fixes & Balance Changes

To recap a bit, we had a bad merge as our launch day build and it caused a lot of issues. We've gotten a bulk of issues fixed and are looking into more fixes after a short break!

In this update11

Full notes

Full DEATHMARK update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes5 additions13 changes6 removals
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Fixes
  • Server
addedGeneral ChangesAdded Chat Logs when a player joins or leaves a lobby.
changedGeneral ChangesYou can now open the Pause Menu while in the pre-game lobby using Esc.
changedGeneral ChangesThe Sigil tooltip now says "View Sigil Info" to be less confusing.
changedGeneral ChangesChanged how the Corrupted team wins a game: With 4 or 5 players, Corrupted players need 1 Untainted left alive to win. With 6 to 8 players, Corrupted players need to be the majority of living players (i.e. 3 Corrupted and 2 Untainted = Corrupted Win) However, if there is one Corrupted player left alive, they need 1 Untainted left alive to win.
changedDEATHMARK (Killer)Drop rate increased by 50%.
addedDEATHMARK (Killer)Now has a limit of 1 per hand.
With68With increased, buff

DEATHMARK changes

addedAdded Chat Logs when a player joins or leaves a lobby.
changedYou can now open the Pause Menu while in the pre-game lobby using Esc.
changedThe Sigil tooltip now says "View Sigil Info" to be less confusing.
changedChanged how the Corrupted team wins a game: With 4 or 5 players, Corrupted players need 1 Untainted left alive to win. With 6 to 8 players, Corrupted players need to be the majority of living players (i.e. 3 Corrupted and 2 Untainted = Corrupted Win) However, if there is one Corrupted player left alive, they need 1 Untainted left alive to win.
changedDrop rate increased by 50%.

To recap a bit, we had a bad merge as our launch day build and it caused a lot of issues. We've gotten a bulk of issues fixed and are looking into more fixes after a short break!

General Changes

  • Added Chat Logs when a player joins or leaves a lobby.

  • The Lobby Browser now supports displaying full lobbies and in-progress lobbies. However, you still cannot join an in-progress game... Yet.

  • You can now open the Pause Menu while in the pre-game lobby using Esc.

  • The pre-game lobby now shows an indicator when a player is talking.

  • The Sigil tooltip now says "View Sigil Info" to be less confusing.

  • Changed how the Corrupted team wins a game:

    • With 4 or 5 players, Corrupted players need 1 Untainted left alive to win.

    • With 6 to 8 players, Corrupted players need to be the majority of living players (i.e. 3 Corrupted and 2 Untainted = Corrupted Win)

      • However, if there is one Corrupted player left alive, they need 1 Untainted left alive to win.

Card Changes

DEATHMARK (Killer)

  • Drop rate increased by 50%.

  • Now has a limit of 1 per hand.

  • No longer has a draw cooldown.

Coalescence (Killer)

  • No longer drawable on the first turn.

  • No longer has a draw cooldown.

Reflective Barrier (Guardian)

  • No longer drawable on the first turn.

  • Drop rate decreased by 43.75%.

Improvised Kill (Vigilante)

  • Drop rate decreased by 4%.

Confiscate (Truth-Seeker)

  • Drop rate decreased by 36%.

Waste Remedy (Shaman)

  • Drop rate decreased by 36%.

Sleight of Hand (Item)

  • Modified description to mention the 10% chance of stealing an Ability Card.

Plot Armor (Item)

  • No longer drawable on the first turn.

Double Dip (Item)

  • Rarity changed from Epic to Legendary.

  • Drop rate decreased by 65%.

  • Now has a draw cooldown.

Duality (Item)

  • Drop rate increased by 55%.

  • No longer has a draw cooldown.

Bug Fixes

  • You can now actually create a private lobby and set the correct max player count, sorry 'bout that one y'all.

  • Attempted to fix multiple timeout and soft-locking issues. If you run into these still, let us know about it.

  • Fixed player voices being very quiet by default.

  • Fixed an issue where joining a lobby could give you a different color than the one you previously had selected.

  • Fixed an issue where the un-selectable visual on a card would persist.

  • Fixed an issue where VSync would disable itself if you changed graphic presets.

  • Fixed an issue where if a player left a lobby while in the pre-game lobby, their color would stay.

  • Fixed an issue where pressing Q and E would not make the dead player move up or down.

  • Joining a lobby as the game starts now sends you back to the Main Menu, instead of soft-locking your game.

  • Attempted to fix the game breaking when players leave during the game.

  • Fixed player audio sounding more 2D than 3D while in-game.

  • Fixed an issue where your cards would not submit correctly if you didn't use the Stamp and let the timer run out instead.

  • Fixed an issue where multiple players could start a trial at the same time and waste all of their charges.

  • Attempted to fix the Successor not actually working after the Killer dies in a game where there are more than just one Corrupted player.

  • Fixed an issue where typing J or V in Text Chat in-game would trigger the Journal and Mic Toggle.

  • Fixed an issue where trials would keep the vote results from the previous trial.

  • Fixed a rare issue where players could simply not leave a lobby.

  • Fixed an issue where Reflective Barrier and Protective Veil would reflect against themselves.

Known Issues

  • Cards that should have a limit of (x) per hand currently allow you to get more. Will be fixed. This affects DEATHMARK (1 per hand), Plot Armor (1 per hand), and Double Dip (2 per hand).

This is our first patch and we're only getting started from here. If you have any feedback, or find any bugs you'd like to report, feel free to use the Steam Discussion forum, or join our discord server and use our forum channels on there, we're reading both every day! Thanks for playing DEATHMARK!

Source

Steam News / 29 April 2026

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