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Steam News29 April 20262mo ago

Day 1 Patch - Hotfix #1

Day 1 Patch Hotfix Fixed nullref causing an assortment of issues and incorrect game behavior Game now correctly ends as explained in the patch notes of the last update Fixed softlock when someone leaves during the end o

In this update2

Full notes

Full DEATHMARK update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes0 additions2 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
fixedDay 1 Patch HotfixFixed nullref causing an assortment of issues and incorrect game behavior
fixedDay 1 Patch HotfixGame now correctly ends as explained in the patch notes of the last update
fixedDay 1 Patch HotfixFixed softlock when someone leaves during the end of any phase.
fixedDay 1 Patch HotfixWhen someone leaves the lobby, it now sends a notification in the Journal
fixedDay 1 Patch HotfixFixed broken camera when someone leaves during Trial phase
fixedKnown Issues we'll be fixing soonCards that should have a limit of (x) per hand currently allow you to get more. Will be fixed. This affects DEATHMARK (1 per hand), Plot Armor (1 per hand), and Double Dip (2 per hand).

DEATHMARK changes

fixedFixed nullref causing an assortment of issues and incorrect game behavior
fixedGame now correctly ends as explained in the patch notes of the last update
fixedFixed softlock when someone leaves during the end of any phase.
fixedWhen someone leaves the lobby, it now sends a notification in the Journal
fixedFixed broken camera when someone leaves during Trial phase

Day 1 Patch Hotfix

  • Fixed nullref causing an assortment of issues and incorrect game behavior

  • Game now correctly ends as explained in the patch notes of the last update

  • Fixed softlock when someone leaves during the end of any phase.

  • When someone leaves the lobby, it now sends a notification in the Journal

  • Fixed broken camera when someone leaves during Trial phase

Known Issues we'll be fixing soon

  • Cards that should have a limit of (x) per hand currently allow you to get more. Will be fixed. This affects DEATHMARK (1 per hand), Plot Armor (1 per hand), and Double Dip (2 per hand).

  • Your lobby color icon might incorrectly change when someone leaves. This is only local and only in the lobby, your color should be correct in-game. Will also be fixed.

  • Sigil charge might show it's ready at 90 - 99% because it's failing to incorrectly set to 100% on the UI.

  • Crystal Ball card not outputting the right sigil charge when used

  • Menus, loading screens, and game UI will look slightly off when using an aspect ratio that is not 16:9

Source

Steam News / 29 April 2026

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