In this update2
Full notes
Full DEATHMARK update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Balance
DEATHMARK changes
Day 1 Patch Hotfix
Fixed nullref causing an assortment of issues and incorrect game behavior
Game now correctly ends as explained in the patch notes of the last update
Fixed softlock when someone leaves during the end of any phase.
When someone leaves the lobby, it now sends a notification in the Journal
Fixed broken camera when someone leaves during Trial phase
Known Issues we'll be fixing soon
Cards that should have a limit of (x) per hand currently allow you to get more. Will be fixed. This affects DEATHMARK (1 per hand), Plot Armor (1 per hand), and Double Dip (2 per hand).
Your lobby color icon might incorrectly change when someone leaves. This is only local and only in the lobby, your color should be correct in-game. Will also be fixed.
Sigil charge might show it's ready at 90 - 99% because it's failing to incorrectly set to 100% on the UI.
Crystal Ball card not outputting the right sigil charge when used
Menus, loading screens, and game UI will look slightly off when using an aspect ratio that is not 16:9
Source
Changelog.gg summarizes and formats this update. How we read updates.
