DevLog #2 - Third year of the games' development officially started
Yeah, it's hard to believe, but I've been working on the game for 2 whole years by now. Making games alone is a long process : ) Past month was mostly a holiday (and I believe I deserved it), so there's not much to say.
Full notes
Full Death Afterparty update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions4 changes0 removals
UI and audio
Gameplay
changedPast month was mostly a holiday (and I believe I deserved it), so there's not much to say. But I was working last two weeks and by now UI works are about 85% done.
addedIt's a small window yet it requred some big logic works. Here you can name your new pet, choose pethouse it will live in and check what food you must bring to befriend it and invite to your town.
changedTons of improvements and bugfixes
addedAs usual, hundreds of small stuff were done, but I won't bother you with a whole patch-note - I see no point in it since no one ever played the game : ) But trust me, my TODO lists I make for myself contain hundreds of new strikethroughed lines.
changedAnd this is it. Next month, I hope, the UI works will be completely finished. I have just some small stuff to rework - like widgets, pop-ups and small icons here and there, I have some small stuff to rewok - like pop-ups and notifications, but this week takes the last actual UI window done.
changedAnd that was tough 4 months of UI works.
Death Afterparty changes
changedPast month was mostly a holiday (and I believe I deserved it), so there's not much to say. But I was working last two weeks and by now UI works are about 85% done.
addedIt's a small window yet it requred some big logic works. Here you can name your new pet, choose pethouse it will live in and check what food you must bring to befriend it and invite to your town.
changedTons of improvements and bugfixes
addedAs usual, hundreds of small stuff were done, but I won't bother you with a whole patch-note - I see no point in it since no one ever played the game : ) But trust me, my TODO lists I make for myself contain hundreds of new strikethroughed lines.
changedAnd this is it. Next month, I hope, the UI works will be completely finished. I have just some small stuff to rework - like widgets, pop-ups and small icons here and there, I have some small stuff to rewok - like pop-ups and notifications, but this week takes the last actual UI window done.
Yeah, it's hard to believe, but I've been working on the game for 2 whole years by now. Making games alone is a long process : )
Past month was mostly a holiday (and I believe I deserved it), so there's not much to say. But I was working last two weeks and by now UI works are about 85% done.
I still want to improve the visuals later, but all main windows were finished in terms of logic and layout.
Past two weeks I've managed to:
Rework pet invitation window
It's a small window yet it requred some big logic works. Here you can name your new pet, choose pethouse it will live in and check what food you must bring to befriend it and invite to your town.
Rework Greenhouse screen
It's a mechanic of collecting crops. I had to do a lot of drawing for this one, and even more logic was programmed here. I've tried to make it as pretty as I can with my humble art skills : )
Tons of improvements and bugfixes
As usual, hundreds of small stuff were done, but I won't bother you with a whole patch-note - I see no point in it since no one ever played the game : ) But trust me, my TODO lists I make for myself contain hundreds of new strikethroughed lines.
And this is it. Next month, I hope, the UI works will be completely finished. I have just some small stuff to rework - like widgets, pop-ups and small icons here and there, I have some small stuff to rewok - like pop-ups and notifications, but this week takes the last actual UI window done.