Full notes
Full Death Afterparty update
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What changed
- Gameplay
Death Afterparty changes
Hi everyone!
This one will be short. Whole month I've been working on the content for the demo of the game. There're lots of things I have to draw and configure, and part of these things were done during the month.
Edges of the world were mostly done. Yes, world in Death Afterparty has an actual end : )
Half of the month was spent on drawing the most complicated asset in the game - ruins of the cathedral. It's important location for the lore and story. I spent literally 2 weeks drawing it - 126 layers, over 200k hand drawn pixels and 10 hours of configurating it all in Unity. You can see the result in the video below.
And that's pretty much it. A lot of other technical and small improvements were done, but currently I aim to finish the content for the demo version. It must be released this year, finalizing 3 years spent on solo development of it. And it's closer than ever!
See you next month!
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