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Steam News3 March 20265mo ago

DevLog #3 - UI works are finished!

With a little delay, but there's next monthly update on development progress! This month was dedicated to small things in UI and some other important stuff. Virtual keyboard.

Full notes

Full Death Afterparty update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions4 changes0 removals
  • UI and audio
  • Gameplay
  • Events
changedThis month was dedicated to small things in UI and some other important stuff.
addedThere are 2 places in game where player have to enter text - creating new character and naming new pet. Since I'm implementing full gamepad support, I had to add a virtual keyboard for this too screens and it's done.
addedAll windows now have necessary notifications sprites which appear contextually for each window in cases like new quest, new recipe unlocks et.c. You don't miss anything!
addedStart of the game now has all necessary tutorials to help player with interactions during first in-game day.
addedThe game now reacts to some of actions with a pop-ups - you won't miss events like starting new quests, completing quest or unlocking new recipes.
changedCharacter portraits for dialogue window

Death Afterparty changes

changedThis month was dedicated to small things in UI and some other important stuff.
addedThere are 2 places in game where player have to enter text - creating new character and naming new pet. Since I'm implementing full gamepad support, I had to add a virtual keyboard for this too screens and it's done.
addedAll windows now have necessary notifications sprites which appear contextually for each window in cases like new quest, new recipe unlocks et.c. You don't miss anything!
addedStart of the game now has all necessary tutorials to help player with interactions during first in-game day.
addedThe game now reacts to some of actions with a pop-ups - you won't miss events like starting new quests, completing quest or unlocking new recipes.

With a little delay, but there's next monthly update on development progress!

This month was dedicated to small things in UI and some other important stuff.

  1. Virtual keyboard.

There are 2 places in game where player have to enter text - creating new character and naming new pet. Since I'm implementing full gamepad support, I had to add a virtual keyboard for this too screens and it's done.

  1. Notifications

All windows now have necessary notifications sprites which appear contextually for each window in cases like new quest, new recipe unlocks et.c. You don't miss anything!

  1. Tutorials

Start of the game now has all necessary tutorials to help player with interactions during first in-game day.

  1. Popups

The game now reacts to some of actions with a pop-ups - you won't miss events like starting new quests, completing quest or unlocking new recipes.

  1. Character portraits for dialogue window

Dialogues in my game - is a huge part of experience, since Death Afterparty is a narrative-heavy game.

So, for the player to establich an emotional connection with characters, dialogues need their portraits. And it is done! Each character has 10-15 portraits deoicting different emotions. Each dialogue line now has portraits of the NPC you talk to, just like a visual novel. Here're some examples - neutral emotion portraits for Ostin and Evelyn, first two characters player meets in first hour of the game.

Steam post imageSteam post image

And that's it for past month!

There were lots of other improvements, bugfixes and tweaks, but I won't bother you listing all that : )

See you next month with more art that will be done and maybe... maybe... I will start creating musinc and sounds and implementing them into the game.

Have a nice march!

Source

Steam News / 3 March 2026

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