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- DeadWire
v2.0 - FREEDOM. ARENA MODE. PRICE DROP. WiRE-CUTTER UPDATE
Hey everyone, I have some big news to share regarding the future of Deadwire. As of today, I have officially regained the full publishing rights from my previous publisher. This means Deadwire is now 100% independent. F…
Patch notes3 changesGameplayBalance - DeadWire
V1.5 - The Armory
As always, thank you for playing and sending your feedback through various channels. As a thank-you, I wanted to create a free content update to expand the replayability of the game. Big, big thank you again. While the…
Patch notes31 changesFixGameplay - DeadWire
Patch 1.0.2.1
Quick hotfix for some side-objectives that weren't consistent Act 3-2 - Squishing 2 enemies should count more consistently Act 3-4 - Stealth-ing to shotgun is less punishing Act 3-5 - Stunning enemies now counts correct…
Announcement1 changeFixGameplay - DeadWire
Patch 1.0.2 - The Lower-the-Annoyance Patch
As mentioned before, this patch focuses on making the early onboarding smoother and improving the difficulty curve. This is the first of multiple balance updates, so please forgive the lack of bug fixes or new features…
Patch notes4 changesBalanceGameplay - DeadWire
What’s Coming Up
First off, thank you all for the continued feedback and playthroughs. It has been really helpful to see how you are experiencing DeadWire, and I am making adjustments based on what I have seen. Difficulty and Level Flow…
Patch notes1 changeGameplay - DeadWire
hotfix 1.0.1.1
Fixing even more achievements. Chain reaction Fast Faster Velocity Noodle Beating side objectives for each act + all of them Patch 1.0.1 - Gamepad adjustments and fixes This first patch focuses on addressing urgent bugs…
Patch notes9 changesFixGameplay - DeadWire
Patch Notes v1.0.1 - Gamepad Adjustments & Bug Fixes
This first patch focuses on addressing urgent bugs and making the first improvements to gamepad support. QoL Added a 0.2 sec shoot buffer when ReWire time runs out, so you don’t accidentally fire when hacking ends. You…
Patch notes9 changesFixGameplay - DeadWire
Thank you + upcoming patch + localisation
Let me start by saying a big thank you to all players! It’s been great seeing you enjoy the game and reaching out to share your feedback and thoughts. I just wanted to write a quick update on what’s coming in the first…
Patch notes1 changeGameplay - DeadWire
DEADWIRE IS OUT
Holy shit, I can’t believe the day is here. DeadWire is finally out for you to enjoy. DeadWire started as one of six different prototypes after my last game (Velocity Noodle). I had played Dishonored and wanted to repli…
Patch notes2 changesGameplay - DeadWire
About Steamdeck and gamepad
Hey Operators! Just a quick update on gamepad and Steam Deck support: I’m happy to share that DeadWire supports both, with cross-platform saves between PC and Steam Deck. While the game was originally designed for keybo…
Patch notes - DeadWire
Deadwire - Launch Approaching.
> [NDL_LINK INTERFACE v0.1.9] > jackin://ghostwire<.node//WIRE.ndl > Access… Granted. We are in the final straight, the longest mile, the sprint finish, the end run. Just over a week now until Deadwire goes live and you…
Event2 changesUI/audio - DeadWire
18.09.25 - Deadwire Launch
> [NDL_LINK INTERFACE v0.1.9] > jackin://ghostwire<.node//WIRE.ndl > Acc.. OVERIDE OVERIDE >FLASH - LAUNCH ANNOUNCEMENT - FLASH >FLASH - 18th of September 2025 - FLASH Yes folks, the time is almost here. In just over tw…
Announcement1 changeUI/audio - DeadWire
Deadwire preview in BIG FALL SHOWCASE
> [NDL_LINK INTERFACE v0.1.9] > jackin://ghostwire<.node//WIRE.ndl > Access… ENABLED Super stoked to let you know that Deadwire is included in ClemmyGames' Best of Indie Showcase - Fall edition, being broadcast today at…
Announcement2 changesUI/audioGameplay - DeadWire
DeadWire at Gamescon Courage Cologne Showcase
> [NDL_LINK INTERFACE v0.1.9] > jackin://ghostwire<.node//COLAB.ndl > Access… EXPEDITED > FLASH - FLASH - Priority override - FLASH - FLASH Deadwire is at the Courage Cologne Showcase, the premier pre-event evening for…
Event4 changesUI/audioCompatibility - DeadWire
Hacking the System #3
> [NDL_LINK INTERFACE v0.1.9] > jackin://ghostwire<.node//WIRE.ndl > Access… Granted. Lots of activity over the last few weeks as we build up to launch mode. We’ve been working on game promotion and on Saturday the 16th…
Event3 changesUI/audioStore - DeadWire
Hacking the System #2
HACKING THE SYSTEM #2 > [NDL_LINK INTERFACE v0.2.1] > jackin://ghostwire<.node//WIRE.ndl …. processing… > Access… DENIED Granted. Hello Operators. As promised, here’s a second look into the world of DeadWire - and his c…
Event6 changesUI/audioWorkshop




