Full notes
Full DeadWire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
First off, thank you all for the continued feedback and playthroughs. It has been really helpful to see how you are experiencing DeadWire, and I am making adjustments based on what I have seen.
Difficulty and Level Flow
Easing up the first 4 levels: most players understand the core mechanics quickly, but the difficulty spike comes a bit too soon.
Levels 1 and 2: these should feel like tutorials, but too many players are getting killed before they even get comfortable with the controls. I am reworking them to be smoother introductions.
Level 3: overall too difficult at the moment, so I will be dialing it back.
Level 4: mostly fine, but there is still room to smooth out the pacing.
New Content
As a thank you, I am also working on a free content drop:
Several new weapons to play around with.
A harder difficulty mode designed to make those weapons have a place. Details will come soon.
Bug Fixes
A round of bug fixes is also in the works. If you run into anything, please keep letting me know as it really helps.
Source
Changelog.gg summarizes and formats this update. How we read updates.
