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Steam News21 September 20259mo ago

Thank you + upcoming patch + localisation

Let me start by saying a big thank you to all players! It’s been great seeing you enjoy the game and reaching out to share your feedback and thoughts.

In this update3

Full notes

Full DeadWire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition2 changes0 removals
  • Gameplay
  • UI and audio
changedI just wanted to write a quick update on what’s coming in the first patch. The good news is that there don’t seem to be any game-breaking bugs, so the focus is mostly on QoL improvements and fixing gameplay issues in secondary and tertiary systems.
addedGamepadI’m also adding things like a shot buffer so you don’t accidentally fire when the timer runs out (the curse of reusing buttons, haha).
changedLocalisationGood news! I’ve asked the publisher to speed up localisation for our friends in Asia, specifically Korean, Japanese, and Simplified Chinese.
fixedBug fixesA bunch of fixes are in progress. The most annoying one: some levels have music transitions that randomly switch to silence, which really takes away from the fantastic soundtrack Remancer has made (oh, and the OST is coming soon too!).
fixedBug fixesI'm also fixing side quests and a handful of smaller UX issues here and there.
fixedBug fixesHoping to roll out either the full patch or parts of it mid-week. As always, feel free to reach out!

DeadWire changes

changedI just wanted to write a quick update on what’s coming in the first patch. The good news is that there don’t seem to be any game-breaking bugs, so the focus is mostly on QoL improvements and fixing gameplay issues in secondary and tertiary systems.
addedI’m also adding things like a shot buffer so you don’t accidentally fire when the timer runs out (the curse of reusing buttons, haha).
changedGood news! I’ve asked the publisher to speed up localisation for our friends in Asia, specifically Korean, Japanese, and Simplified Chinese.
fixedA bunch of fixes are in progress. The most annoying one: some levels have music transitions that randomly switch to silence, which really takes away from the fantastic soundtrack Remancer has made (oh, and the OST is coming soon too!).
fixedI'm also fixing side quests and a handful of smaller UX issues here and there.

Let me start by saying a big thank you to all players! It’s been great seeing you enjoy the game and reaching out to share your feedback and thoughts.

I just wanted to write a quick update on what’s coming in the first patch. The good news is that there don’t seem to be any game-breaking bugs, so the focus is mostly on QoL improvements and fixing gameplay issues in secondary and tertiary systems.

Gamepad

As I’ve highlighted before on the Steam forums and in a separate post, I know gamepad controls aren’t optimal in hacking mode. It’s been tricky to get this right, but I’m currently testing adjustments to make it snap more cleanly between objects, which should help avoid the cursor’s magnetism getting in the way. We’ll see how this feels.

I’m also adding things like a shot buffer so you don’t accidentally fire when the timer runs out (the curse of reusing buttons, haha).

Localisation

Good news! I’ve asked the publisher to speed up localisation for our friends in Asia, specifically Korean, Japanese, and Simplified Chinese.

Bug fixes

A bunch of fixes are in progress. The most annoying one: some levels have music transitions that randomly switch to silence, which really takes away from the fantastic soundtrack Remancer has made (oh, and the OST is coming soon too!).

I'm also fixing side quests and a handful of smaller UX issues here and there.

Hoping to roll out either the full patch or parts of it mid-week. As always, feel free to reach out!

Source

Steam News / 21 September 2025

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