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Steam News23 September 20259mo ago

Patch Notes v1.0.1 - Gamepad Adjustments & Bug Fixes

This first patch focuses on addressing urgent bugs and making the first improvements to gamepad support. QoL Added a 0.2 sec shoot buffer when ReWire time runs out, so you don’t accidentally fire when hacking ends.

Full notes

Full DeadWire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes6 additions2 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Performance
changedThis first patch focuses on addressing urgent bugs and making the first improvements to gamepad support.
addedQoLAdded a 0.2 sec shoot buffer when ReWire time runs out, so you don’t accidentally fire when hacking ends.
addedQoLYou can now cancel wires with a single press of the scoreToggle button (default Q / X / Square), instead of holding down shoot.
addedGamepadBigger selection area for targeting hackable objects, plus a new HUD element to visualize it.
addedGamepadAdded a small stick release buffer before the cursor auto-magnetizes to the closest hackable object. This should feel smoother and less like you’re “fighting” the controls.
addedScore ModeAdded a notification in level select to highlight Score Mode, which many players missed. If you haven’t tried it yet, it’s fun, give it a go! :)

This first patch focuses on addressing urgent bugs and making the first improvements to gamepad support.

QoL

  • Added a 0.2 sec shoot buffer when ReWire time runs out, so you don’t accidentally fire when hacking ends.

  • You can now cancel wires with a single press of the scoreToggle button (default Q / X / Square), instead of holding down shoot.

Gamepad

I've made some adjustments to improve gamepad controls. It’s still not perfect, but this should be a solid start:

  • Bigger selection area for targeting hackable objects, plus a new HUD element to visualize it.

  • Added a small stick release buffer before the cursor auto-magnetizes to the closest hackable object. This should feel smoother and less like you’re “fighting” the controls.

  • Magnetizing is now faster, letting you move roughly where you want and then release for precision.

  • Pressing R3/RS (right stick down) cycles between hackable objects on-screen, starting with the closest to your cursor. (Note: this ignores Line of Sight.)

Score Mode

  • Added a notification in level select to highlight Score Mode, which many players missed. If you haven’t tried it yet, it’s fun, give it a go! :)

Gameplay Adjustments

  • Act 1 Bossreduced maximum simultaneous ads to 2 (previously 3–4 in some situations).
  • Added new spawn points to spread enemies out more evenly.

Side Objectives & Achievements

I've fixed several broken side objectives and achievements. Some may require redoing to unlock properly:

  • Hot-Wire: Side Objective 2 now unlocks correctly.

  • Escape the Club – Don’t Blow Barrelsremoved a barrel that could be destroyed by a bike.
  • Maximum Pain – Save the Barrels: now unlocks correctly.

  • Office Place: Side Objective 2 now unlocks correctly.

  • The Stairs – Pistol Only: burst pistol now counts correctly.

  • Wired To Death achievement now unlocks correctly.

Bug Fixes

  • Music transitions made more consistent (less chance of dropping to silence).

  • Squishing enemies with containers should now behave more consistently.

  • LoS overlay on enemies now works for spawned enemies.

  • Fixed a memory leak when loading checkpoints (caused by bullet trails without bullets), most noticeable on Maximum Pain checkpoint 2.

As always, please keep sending feedback — it helps a lot!

/Shotgun Anaconda

Source

Steam News / 23 September 2025

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