Full notes
Full DEADWAVE update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Performance
๐ NEW CONTENT
๐ข Exploding Barrels
Destructible barrels are now placed throughout the Zombie Graveyard map.
Shoot or melee them to ignite โ they burn, then explode, dealing area
damage to anything nearby. Full multiplayer replication, Niagara VFX,
and layered fire/explosion audio.
๐ฐ Ammo Crate
Run out of ammo mid-wave? Ammo Crates are now available in the map.
Interact with one to refill your weapon in exchange for credits.
On-screen prompts guide you through the purchase. An audio cue confirms
success โ or warns you when you're short on credits.
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๐ง FIXES
๐ฑ Right-Click No Longer Tabs Out
Opening the Settings menu while aiming could cause the game window to
lose focus. Mouse lock is now enforced while any menu is open.
๐ฎ Character No Longer Drifts After Menus
Input from held keys (such as W/A/S/D) was occasionally carried into
gameplay after closing a menu. Pressed inputs are now properly flushed
on menu close.
โ๏ธ Settings Now Match Actual Render Quality on First Launch
On a fresh install, the game now runs a quick hardware benchmark at
startup and sets a performance-appropriate graphics level. This fixes
a mismatch where the Settings menu showed Medium while the game was
actually rendering at Epic quality. Returning players are unaffected โ
your existing settings are preserved.
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Thank you to everyone who submitted feedback
keep it coming!
Source
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