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Steam News18 June 20267d ago

Patch Notes

Gameplay Improvements & Changes New Content Tutorial mode added. A guided onboarding experience to teach core mechanics to new players, with first-launch detection so newcomers are pointed to it automatically.

Full notes

Full DEADWAVE update

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What changed

5 fixes7 additions8 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Performance
  • Fixes
addedNew ContentTutorial mode added. A guided onboarding experience to teach core mechanics to new players, with first-launch detection so newcomers are pointed to it automatically.
addedNew ContentMystery Crate. A new random weapon box for Zombie Survival featuring a skill-check mechanic and weapon-roll rewards. Crate spawns have been placed across the maps, with configurable settings and new cosmetics.
addedNew ContentWeapon Buff Station. A new interactable station that lets you enhance weapon damage, added to the zombie maps including demo.
addedZombie SurvivalBoss-sparing option during Nuke. Added an option to spare boss zombies when a Nuke is triggered.
changedZombie SurvivalSmarter zombie movement. Zombies now recover from getting stuck via steer-around, nudge, and teleport behaviors, reducing cases of stuck or idle enemies.
addedUpgrades & BuffsUpgrade reset functionality added, with tier-based health/shield retrieval so your stats are restored correctly per tier.

Gameplay Improvements & Changes

New Content

  • Tutorial mode added. A guided onboarding experience to teach core mechanics to new players, with first-launch detection so newcomers are pointed to it automatically.

  • Endless Horde game mode. Survive an uncapped onslaught of zombies, with leaderboard integration to track your best runs.

  • Mystery Crate. A new random weapon box for Zombie Survival featuring a skill-check mechanic and weapon-roll rewards. Crate spawns have been placed across the maps, with configurable settings and new cosmetics.

  • Weapon Buff Station. A new interactable station that lets you enhance weapon damage, added to the zombie maps including demo.

Zombie Survival

  • Host difficulty selector. The host can now choose the difficulty for Zombie Survival matches.

  • Player-count difficulty scaling. Zombie difficulty now adapts based on the number of players in the session.

  • Boss-sparing option during Nuke. Added an option to spare boss zombies when a Nuke is triggered.

  • Round count restored to 20.

  • Smarter zombie movement. Zombies now recover from getting stuck via steer-around, nudge, and teleport behaviors, reducing cases of stuck or idle enemies.

Upgrades & Buffs

  • Upgrade reset functionality added, with tier-based health/shield retrieval so your stats are restored correctly per tier.

UI & Settings

  • Improved Zombie Health Widget visuals.

  • New infection VFX for clearer feedback when infected.

  • Object highlight toggle added to settings, letting you turn intractable highlights on or off.

  • Host & Join flow reworked in the menu widgets.

Balancing & Maps

  • General balancing over weapons, zombies, infection, etc.

  • Map and price adjustments.

  • Map polish, including Lost Ruins improvements.

Bug Fixes

  • Fixed crashes caused by timers outliving their targets (use-after-free), improving overall stability.

  • Improved crash detection and prevention alongside the difficulty-scaling changes.

  • Fixed projectile rotation desync and improved velocity replication so projectiles appear correctly for clients.

  • Fixed speed-buff state not replicating correctly to other players.

  • Fixed return-to-main-menu state not synchronizing correctly across dismissals.

  • Fixed an issue on the Graveyard demo map.

  • Performance and streaming fixes, including an LOD CPU-access adjustment and navmesh proxy improvements for smoother map performance.

Happy Surviving,

Mr. Firewall.

Source

Steam News / 18 June 2026

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