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Steam News18 June 20262mo ago

Patch Notes

Gameplay Improvements & Changes New Content Tutorial mode added. A guided onboarding experience to teach core mechanics to new players, with first-launch detection so newcomers are pointed to it automatically.

In this update7

Full notes

Full DEADWAVE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes8 additions8 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Performance
  • Fixes
addedNew ContentTutorial mode added. A guided onboarding experience to teach core mechanics to new players, with first-launch detection so newcomers are pointed to it automatically.
addedNew ContentMystery Crate. A new random weapon box for Zombie Survival featuring a skill-check mechanic and weapon-roll rewards. Crate spawns have been placed across the maps, with configurable settings and new cosmetics.
addedNew ContentWeapon Buff Station. A new interactable station that lets you enhance weapon damage, added to the zombie maps including demo.
addedZombie SurvivalHost difficulty selector. The host can now choose the difficulty for Zombie Survival matches.
addedZombie SurvivalBoss-sparing option during Nuke. Added an option to spare boss zombies when a Nuke is triggered.
changedZombie SurvivalSmarter zombie movement. Zombies now recover from getting stuck via steer-around, nudge, and teleport behaviors, reducing cases of stuck or idle enemies.

DEADWAVE changes

addedTutorial mode added. A guided onboarding experience to teach core mechanics to new players, with first-launch detection so newcomers are pointed to it automatically.
addedMystery Crate. A new random weapon box for Zombie Survival featuring a skill-check mechanic and weapon-roll rewards. Crate spawns have been placed across the maps, with configurable settings and new cosmetics.
addedWeapon Buff Station. A new interactable station that lets you enhance weapon damage, added to the zombie maps including demo.
addedHost difficulty selector. The host can now choose the difficulty for Zombie Survival matches.
addedBoss-sparing option during Nuke. Added an option to spare boss zombies when a Nuke is triggered.

Gameplay Improvements & Changes

New Content

  • Tutorial mode added. A guided onboarding experience to teach core mechanics to new players, with first-launch detection so newcomers are pointed to it automatically.

  • Endless Horde game mode. Survive an uncapped onslaught of zombies, with leaderboard integration to track your best runs.

  • Mystery Crate. A new random weapon box for Zombie Survival featuring a skill-check mechanic and weapon-roll rewards. Crate spawns have been placed across the maps, with configurable settings and new cosmetics.

  • Weapon Buff Station. A new interactable station that lets you enhance weapon damage, added to the zombie maps including demo.

Zombie Survival

  • Host difficulty selector. The host can now choose the difficulty for Zombie Survival matches.

  • Player-count difficulty scaling. Zombie difficulty now adapts based on the number of players in the session.

  • Boss-sparing option during Nuke. Added an option to spare boss zombies when a Nuke is triggered.

  • Round count restored to 20.

  • Smarter zombie movement. Zombies now recover from getting stuck via steer-around, nudge, and teleport behaviors, reducing cases of stuck or idle enemies.

Upgrades & Buffs

  • Upgrade reset functionality added, with tier-based health/shield retrieval so your stats are restored correctly per tier.

UI & Settings

  • Improved Zombie Health Widget visuals.

  • New infection VFX for clearer feedback when infected.

  • Object highlight toggle added to settings, letting you turn intractable highlights on or off.

  • Host & Join flow reworked in the menu widgets.

Balancing & Maps

  • General balancing over weapons, zombies, infection, etc.

  • Map and price adjustments.

  • Map polish, including Lost Ruins improvements.

Bug Fixes

  • Fixed crashes caused by timers outliving their targets (use-after-free), improving overall stability.

  • Improved crash detection and prevention alongside the difficulty-scaling changes.

  • Fixed projectile rotation desync and improved velocity replication so projectiles appear correctly for clients.

  • Fixed speed-buff state not replicating correctly to other players.

  • Fixed return-to-main-menu state not synchronizing correctly across dismissals.

  • Fixed an issue on the Graveyard demo map.

  • Performance and streaming fixes, including an LOD CPU-access adjustment and navmesh proxy improvements for smoother map performance.

Happy Surviving,

Mr. Firewall.

Source

Steam News / 18 June 2026

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