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Steam News30 June 20262mo ago

Patch Notes: Wave Composition System

Each map now runs a fully designed enemy schedule. Instead of the same enemy mix every round, each wave introduces, rotates, and retires specific enemy types as the round number climbs.

Full notes

Full DEADWAVE update

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What changed

0 fixes0 additions2 changes0 removals
  • Maps
changedEach map now runs a fully designed enemy schedule. Instead of the same enemy mix every round, each wave introduces, rotates, and retires specific enemy types as the round number climbs. Early rounds are intentionally simpler to ease players in; mid-game mixes faster and tougher variants; late rounds throw the full roster at you simultaneously.
changedThis change affects all maps in Zombie Survival and Endless Horde.

DEADWAVE changes

changedEach map now runs a fully designed enemy schedule. Instead of the same enemy mix every round, each wave introduces, rotates, and retires specific enemy types as the round number climbs. Early rounds are intentionally simpler to ease players in; mid-game mixes faster and tougher variants; late rounds throw the full roster at you simultaneously.
changedThis change affects all maps in Zombie Survival and Endless Horde.

Each map now runs a fully designed enemy schedule. Instead of the same enemy mix every round, each wave introduces, rotates, and retires specific enemy types as the round number climbs. Early rounds are intentionally simpler to ease players in; mid-game mixes faster and tougher variants; late rounds throw the full roster at you simultaneously.

This change affects all maps in Zombie Survival and Endless Horde.

Have Fun :)

Source

Steam News / 30 June 2026

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