Full notes
Full DEADWAVE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
A small hotfix is now live thanks to your feedback, focused on zombie difficulty tuning and controller support.
Zombie Balance
Zombies are now slower and hit a bit softer across the board combat should feel fairer, especially in the early rounds.
Fixed a difficulty bug where many zombies ignored the selected difficulty and ran at full speed regardless. Difficulty (including Easy) now applies consistently to every zombie.
Default difficulty is now set to Easy for new players.
Controls & Input
Reworked gamepad input for smoother, more responsive aiming and movement.
Added an Invert Axis option.
Added gamepad bindings for Skip Round Countdown, Quit, and Show Scoreboard.
Display
Added a Window Mode setting; the game now defaults to Windowed Fullscreen.
Fixes
Fixed the issue with fog on Ancient Ruins map (Level 1). Replaced with a gentler fog that will show up later in the game and stays shorter.
Thanks for the feedback,
Keep them coming.
Source
Changelog.gg summarizes and formats this update. How we read updates.
