Full notes
Full DeadPoly update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
Additions
You can now queue stacks while crafting
Stack selector for crafting defaults to a max stack (Shift + Left Click to craft a stack)
Navigation for AI has been reworked to prevent performance dips during large save loads
Texture optimizations to increase overall performance
Networking optimizations to increase multiplayer performance
Many adjustments to world objects, player buildables, items, and more to improve general game stability and performance
Changes
Stamina costs for actions has been adjusted
Blurred vision from Pain effect has been removed
Save System adjustments to increase reliability and hopefully prevent corruptions from happening
Bug Fixes
Big Boy spawns again
Bunker stairs should be a bit more reliable
Shooting a dead player no longer resets the PvP timer
Source
Changelog.gg summarizes and formats this update. How we read updates.
