Full notes
Full DeadPoly update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Server
- Balance
- Performance
- Events
Additions
Many more of the building on Garden City now have unique interiors
Some of the locked areas around Garden City are now accessible with keys
More quests have been added along with Shay finally arriving (If you're having trouble with any quests, try abandoning and picking them up again)
New collectibles
Multiple new bunkers have been opened on Garden City
Kar98k, Model 12 shotgun, and Glock handgun added (many more guns coming in next update)
Bullets now leave behind hit markers and have particle effects
Sound effects added to some actions
Some new animations for things like drawing weapons (animations are always a work in progress!)
Vendors now restock every hourish, including on servers
Changes
Vehicles now have owners and cannot be looted or entered by non-owners in No Raid and PvE games modes
Vehicles no longer take damage from collision events until the vehicle system is more stable
Adjustments made to item respawn system, there should now be very little performance drop during item respawn pulses
Storm sound effects have been reduced by 75%
Adjusted multiplayer load distances for more reliable PvP experience
Adjusted footstep volume
Camera adjustments to lessen motion sickness (made the camera a bit less jumpy/jerky)
Added brightness to night time during weather events which decrease light such as overcast and rain
Power radius for Generators doubled
Many of the larger buildings on Garden City have had their ground loot numbers increased significantly (2-3x for some that were lower than intended)
Bug Fixes
Fixed bug that caused the final round of a weapon to deal significantly more damage than expected
Fixed issue with military drop chances being awful
Fixed multiple causes for the Salvager having invisible items
Fixed bug that could cause recently acquired items to be lost if kicked by host
Fixed multiple backend issues related to inventory management
Fixed movable UI menus popping to mouse position when double clicking on the menu
Fixed multiple pop up menus not closing when Escape is pressed
Source
Changelog.gg summarizes and formats this update. How we read updates.
