Full notes
Full DeadPoly update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Server
Additions
Main menu level is now interactive
Added save system redundancy through atomic saving structure
Added automatic save backups
Added exit locations for vehicles
Changes
Log Walls, Rock Walls, Stone Walls are now considered flat for building and set down (just the walls, not doorframes, windows, etc)
Starting position when joining a game is no longer in the ground
Save system overhaul for performance and reliability
Additional refinement to AI perception for performance and scalability with larger build counts
Rocket explosion radius has been increased
Bug Fixes
Adjusted upgrade material checks to prevent incorrect amounts
Exit location addition should prevent getting stuck while exiting Ute and Farm Truck
Raiders have stopped littering (no longer leave floating melee weapons after despawn)
Players no longer slowly glide out of vehicles in multiplayer (camera is jittery in third person though)
Cars should no longer spawn on top of eachother
Source
Changelog.gg summarizes and formats this update. How we read updates.
