Full notes
Full DeadPoly update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
- Balance
Additions
Raider AI now has additional skills, weapons, and more
Vehicle animations have been updated to be a bit more fluid
Changes
Made some adjustments to Raider and Hunter spawns to prevent long inactivity periods if they fail to spawn the first time
Changed some of the UI highlighting while moving and hovering over items
Changed casing ejection setup for performance
Default grid size is now 5 instead of 10
Updated the weapon inspect window background and lighting for visibility
Changes to zombie ragdoll when dying
Reworked how vehicles collide with players and zombies (no more brick wall zombies)
Bug Fixes
FINALLY! Fixed serialization bug with inventory saves that could eventually lead to empty containers (most common on airdrop crates)
Adjusted some inventory functions that could lead to crashing
Fixed recoil displaying incorrectly when inspecting guns
Resolved some issues with gun attachments not registering when joining multiplayer
Removed reticle showing while scoped in
Zombies are less scared of stairs
Source
Changelog.gg summarizes and formats this update. How we read updates.
