Full notes
Full Deadhikers update
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What changed
- Balance
- Events
- Gameplay
Crafting Hi, Hikers!
The first playtest was a harsh lesson for many of you. We saw you struggle with hunger, bleed out, and perish in the forest. You asked for a chance to fight back – and we’ve given you one. Now, survival in Deadhikers isn’t just about walking; it’s about being properly prepared.
Survival is in your hands
A “Craft” tab will appear in the player menu – your main ally. Now you won’t be helpless in the face of danger. But stay alert: nature doesn’t give up its resources easily. You’ll have to scavenge for ethanol, gather cloth in the ruins, and even take risks by picking poisonous flowers to create vital supplies.
More than just a first-aid kit We’re adding tactical depth to the injury system. There’s now a specific remedy for every threat: antidote, pills and a splint. They’ll help you overcome harsh conditions and heal everything from a food poisoning to a broken leg.
Camp Cooking We’ve revamped how the world reacts to your actions and what you eat. From now on, raw mushrooms are a gamble that usually ends in food poisoning. But once you find a fire, you can cook a fried mushroom – a safe and filling meal that will give you strength without any side effects.
Will you be prepared, or will you just become another pile of bones on the trail?
Gather resources, watch what you eat, and try to make it to the end.
Source
Changelog.gg summarizes and formats this update. How we read updates.
