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- Deadhikers
Devs Diary #13
Expedition Map Hellо, Hikers! We’re continuing our series on the shelter and its features, and today we’ll be talking about what lies beyond its walls. The world of Deadhikers has expanded: an expedition map is now avai…
Patch notes9 changesMaps - Deadhikers
Devs Diary #12
The Shelter Hello, Hikers! This cursed forest is constantly changing, but it’s not just changing on its own – you’re the ones changing it. We carefully study every piece of feedback, every suggestion and every expeditio…
Event4 changesGameplayMaps - Deadhikers
Devs Diary #11
Chop and block Hello, Hikers! In the wild, it’s not the strongest who survive, but those who have the right tool in their hands to defend themselves and clear a path through new obstacles. Two-handed axe: Looking for ra…
Patch notes4 changesWorkshopBalance - Deadhikers
Devs Diary #10
Matches Hello, Hikers! In this forest, darkness is not merely the absence of light. It is a tangible threat, just waiting for your torch to go out. To ensure your chances of escaping the thicket don’t drop to zero, we’v…
Patch notes2 changesGameplay - Deadhikers
Devs Diary #9
Talent System Hello, Hikers! We’ve overhauled the talent system from top to bottom – it’s now more in-depth and has a greater impact on your playstyle. There are more talents than ever, and their bonuses are more signif…
Patch notes - Deadhikers
Devs Diary #8
QoL Hello, Hikers! We’ve been working on some important quality-of-life changes to make navigation and camping more comfortable. Where am I? We’ve sorted out the issue of finding your way around. The game map now featur…
Store4 changesMapsUI/audio - Deadhikers
Devs Diary #7
Crafting Hi, Hikers! The first playtest was a harsh lesson for many of you. We saw you struggle with hunger, bleed out, and perish in the forest. You asked for a chance to fight back – and we’ve given you one. Now, surv…
Patch notes - Deadhikers
Devs diary #6
Monster Hello, Hikers! The monsters from your nightmares are no longer bound by the old rules. They are many. They are deadly. And they no longer hide in the shadows, waiting only for nightfall. But there’s one importan…
Patch notes5 changesGameplay - Deadhikers
Devs diary #5
Combat System Hello, Hikers! Meeting a monster face to face has become inevitable. While before your chances of survival were slim, now you can at least try to fight back with the new weapons in your arsenal. Though it…
Patch notes4 changesGameplayBalance - Deadhikers
Playtest is Closed
Hey, Hikers! The playtest is now closed. Thank you all so much for participating and sharing your feedback! And here’s some statistics: Almost 8.000 of players participated Median play time is ~90 minutes Median game sc…
Patch notes1 changeGameplay - Deadhikers
Playtest is Closing Tomorrow
Hey, Hikers! Our first playtest will close tomorrow, at 09:00 AM UTC. We will take some time off to read all your feedback, process it and improve the game. Now you have a little less than a day to finish everything you…
Patch notes - Deadhikers
Closed Playtest Starts Now
Hey, Hikers! The closed playtest has officially started. A huge thank you to everyone for your incredible interest! If you have requested access to the playtest on our page – you might have access now. But if you haven’…
Patch notes1 changeGameplay - Deadhikers
Heal your wounds!
Hello, hikers! The road in Deadhikers is never easy. One wrong turn or unfortunate encounter can break you both physically and mentally. This week, we're focusing on the things that help you keep going when everything e…
Patch notes2 changesGameplayBalance - Deadhikers
Devs diary #3
Good day, hikers. No game is truly completed without a can or a bottle of a refreshing carbonated beverage, if you know what we mean 👀 Deadhikers is no exception. In the game you can collect old empty bottles and use t…
Patch notes - Deadhikers
Devs diary #2
Hello, hikers. Today we're sharing with you elements of the atmosphere we want to create in the game. The main menu is the first thing you'll see, and we've redesigned it to immerse you in the atmosphere of travel right…
Patch notes - Deadhikers
Devs diary #1
Hello, hikers! Today, we're sharing work-in-progress details that bring us closer to release. We believe even the simplest in-game actions should feel realistic. Right now, for instance, we're testing the feedback from…
Store3 changesWorkshopGameplay


