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Latest Dead Reckoning: The Long Drift updates
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- Dead Reckoning: The Long Drift
Devlog update - 07.08.2026
Hey all! Just some updates. Colony work is going well and scope is expanding. As well, identity wiring has now begun as I have the scaffolding in place to start having impactful events. The biggest changes are to resour…
Event4 changesGameplay - Dead Reckoning: The Long Drift
0.40 release - The crew society changes are live!
Devlog — The crew becomes a society A generation ship is a long argument about how to live. For the last stretch of development, everything we've built has served one idea: the crossing should change who the crew is, no…
Event14 changesFixCompatibility - Dead Reckoning: The Long Drift
Devlog — 0.40 — The crew becomes a society
A generation ship is a long argument about how to live. For the last stretch of development, everything we've built has served one idea: the crossing should change who the crew is, not just how much food is in the hold.…
Event11 changesFixCompatibility - Dead Reckoning: The Long Drift
Dead Reckoning — the approach, up close (v0.3.1–0.3.3)
Three updates that together rebuild how you arrive at a world: the star chart learns to move between the far view and the near one, a system becomes a place you can see, and a world keeps its secrets until you look. Alo…
Patch notes6 changesFixMaps - Dead Reckoning: The Long Drift
0.30 is now on main!
Notes are the same from 0.30 experimental — now on main. Four systems land in 0.3.0: named identities the crew hardens into, the departure board, genetic decline as a force that can end the voyage, and the science team'…
Patch notes8 changesUI/audioGameplay - Dead Reckoning: The Long Drift
Dead Reckoning v0.3.0 — Corridors & Bloodlines (experimental)
Three systems land on the experimental branch: the departure board, genetic decline as a force that can end the voyage, and the science team's long projects. This build ships to the experimental beta branch (opt-in) onl…
Patch notes8 changesCompatibilityGameplay - Dead Reckoning: The Long Drift
Pre-launch screens are on experimental
Pre-launch screens are on the experimental branch now, if you want to look. This is part of the roadmap announced two weeks ago, and I promised to keep things updated. Before the crew goes into cryo, you set what the sh…
Event2 changesGameplay - Dead Reckoning: The Long Drift
v0.2.116 — Steam Deck legibility, WORK & wake-crew, skip intros
A Steam Deck legibility pass, a clearer ship-maintenance readout, a real reason to wake the crew, an option to skip the intros, and a batch of fixes to the research display, the mission archive, and the early flyby logs…
Patch notes20 changesFixGameplay - Dead Reckoning: The Long Drift
v0.2.114 — Hardlock hotfix
A hotfix for several player-reported ways to get stuck — plus fixes to the survey/colony readout, the Captain's Brief, and the Steam Deck layout. If your save hardlocked after rejecting a planet, this build should recov…
Patch notes10 changesFixGameplay - Dead Reckoning: The Long Drift
v.0.2.111 & 112 - Updates
Dead Reckoning — v0.2.111 — Steam Deck Compatibility Brings Dead Reckoning's interface, input, and saves up to Steam Deck standards. Most of this is Deck-specific and not visible on desktop. Steam Deck Fullscreen by def…
Event11 changesFixCompatibility - Dead Reckoning: The Long Drift
v0.2.110 — To the Stars (Actual Ones)
The navigation overhaul has landed. Every star you can steer toward is now a real catalogued star, the departure chart reads like an actual course, and a long list of playtest snags are gone. And with that, the last gra…
Patch notes12 changesFixMaps - Dead Reckoning: The Long Drift
Dead Reckoning — v0.2.109
An end game calc fix plus a few writing fixes. Thank you for the reports. New The colony's year-100 population now reflects its century. The settled end screen used to show your landing headcount, fixed no matter the wo…
Announcement5 changesFixGameplay - Dead Reckoning: The Long Drift
Dead Reckoning v0.2.108
Fixes — the star chart, a cluster of soft-locks, event timing, and a balance pass. Thank you all. Fixes The star chart keeps your route and target while you move it. Panning or dragging the chart no longer drops the das…
Event9 changesFixBalance - Dead Reckoning: The Long Drift
Dead Reckoning v0.2.106
A follow-up to v0.2.105; more fixes straight from your reports. Thank you for the detail, as always. Fixes No more soft-locks after you land. Settling a world left the voyage running underneath the colony — probes still…
Event8 changesFixGameplay - Dead Reckoning: The Long Drift
Dead Reckoning v0.2.105 — Hotfix
Another batch straight from your reports — thank you for the detail. Fixes Anniversary events now wait for the actual anniversary. Events that look back on a past decision — the fifteenth anniversary of the night of arr…
Event4 changesFixGameplay - Dead Reckoning: The Long Drift
v0.2.104 — Hotfix: counts, softlocks, achievements, and event-text fixes
Dead Reckoning v0.2.104 — Hotfix Thanks for the flood of reports today — a fast batch of fixes. Fixes Crew counts now show your living colonists. The register and roster were still counting colonists who had died, so yo…
Event12 changesFixGameplay




