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- Dead Reckoning: The Long Drift
Dead Reckoning — Update notes (v0.2.97 → v0.2.101)
Dead Reckoning — Update notes (v0.2.97 → v0.2.101) The demo and the full game both ship from v0.2.101. The headline since the last notes: survey probes became a real system — a scarce bay you fabricate and aim, and now…
Event16 changesFixPerformance - Dead Reckoning: The Long Drift
24 hours to launch: One Final Thank You
Well, it's here. 4 months ago I had a tiny, broken game that I had put on itch. I had started making it as a way to relax from starting a theatre festival from the ground up, never thinking that it would be interesting…
Event5 changesCompatibilityGameplay - Dead Reckoning: The Long Drift
What's Ahead — A Roadmap for Dead Reckoning: The Long Drift
Steam post imageThe poor, procedural art depiction up here isn't the future; it's the past. This was the first asset I built in Dead Reckoning. It was the start of a concept, and I hope it shows how far it's come — and…
Patch notes2 changesFixGameplay - Dead Reckoning: The Long Drift
Dead Reckoning v0.2.96 — Living Death Toll, Named Voices, Landing-Scenes
A narrative-correctness and clarity release. This folded additional minor releases into this release. The demo and the full game both ship from v0.2.96. Casualties, and the people behind them Losses are counted from you…
Event5 changesFixGameplay - Dead Reckoning: The Long Drift
v0.2.93 — A bigger star map, a cleaner voyage, and the sound in your hands
Everything new since the last update: a wider star chart, a run that's harder to break, the soundtrack and the typing under your control, and a great deal of writing pared back to the bone. The demo and the full game bo…
Event9 changesGameplayMaps - Dead Reckoning: The Long Drift
It Takes a Colony: Another Thank You
I've said I made Dead Reckoning as a "solo developer"; that's not really true. I made it and coded it on my own. But a game this size doesn't get built by one person, and every screen you sit in front of is held togethe…
Patch notes9 changesGameplayUI/audio - Dead Reckoning: The Long Drift
Press Continue: a Personal Dedication
Press Continue This game is dedicated to my childhood friend Franco. I met Franco in Grade 7, and we bonded immediately. The common ground was video games, and it turned into a fast friendship. We were about one thing,…
Patch notes2 changesGameplayServer - Dead Reckoning: The Long Drift
v0.2.90 — Interface, Crew, and Fixes
A roll-up of five builds (v0.2.86–v0.2.90). Major additions: a top-to-bottom interface overhaul, a searchable crew manifest, ship-born colonists who live real lives, and a run of fixes spanning Steam achievements to lan…
Patch notes10 changesFixUI/audio - Dead Reckoning: The Long Drift
Dead Reckoning — Demo Hotfix (v0.2.87)
Dead Reckoning — Demo Hotfix (v0.2.87) A quick patch for issues reported on the forums this week, led by a fix to colony establishment. Thanks to everyone who wrote these up — the detailed landing reports made the first…
Patch notes2 changesFixGameplay - Dead Reckoning: The Long Drift
Dead Reckoning — Big Update v0.2.81
This is a large one. I finally took the plunge and merged a huge branch, which ended up breaking the game after I added it, so we've jumped to v0.2.81 into a single push. New late-game content, a new ending, the entire…
Event14 changesFixBalance - Dead Reckoning: The Long Drift
Dead Reckoning v0.2.77 — 06.12.2026
Dead Reckoning v0.2.77 — The Endgame Deck, a Reshaped Survival Curve, and a Full Editorial Pass The first store build since v0.2.74. It folds three tagged-but-unshipped versions (0.2.75–0.2.77) into one push, so it is a…
Event13 changesFixBalance - Dead Reckoning: The Long Drift
A thank you to the crew of Dead Reckoning: The Long Drift
I made and coded Dead Reckoning on my own. But a game this text-heavy doesn't get sharp by itself. An artist and three writers gave their time to read drafts, critique them, polish the prose, and shape the narrative, an…
Patch notes1 changeServer - Dead Reckoning: The Long Drift
Patch notes 0.2.71- Localization and bug fixes
Release notes for 0.2.71 Until this release, large stretches of in-game text still surfaced in English even with a language selected: the entire dynamically-assembled epilogue, colonist/ship status panels, the faction r…
Patch notes14 changesFixUI/audio - Dead Reckoning: The Long Drift
Under 3 weeks from launch; Some thoughts from a solo developer
A quick definition, because the game is named after it. Dead reckoning is how you navigate when you've lost your fix. No stars, no landmark, no signal from outside, just your last known position, your heading, and your…
Patch notes2 changesFixBalance - Dead Reckoning: The Long Drift
It's a Bug Hunt: Dead Reckoning Devlog
The three big things since cameras 1. The colony landing phase: the game keeps going after you land For most of development, "you land" was the end of the game. Now it's a hinge. You pick a descent protocol, the CRT lat…
Event12 changesFixServer - Dead Reckoning: The Long Drift
05.05.2026 Devlog - Cameras work! and other things
A v0.1.329 hotfix shipped earlier today, and almost immediately the new build started reporting CAMERAS broken on Steam — every bay flipping to STATE: OFFLINE / "Feed unavailable. Camera node not responding." I want to…
Patch notes5 changesFixGameplay





