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Steam News27 June 20261mo ago

Dead Reckoning — v0.2.109

An end game calc fix plus a few writing fixes. Thank you for the reports. New The colony's year-100 population now reflects its century.

Full notes

Full Dead Reckoning: The Long Drift update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change1 removal
  • Gameplay
  • Fixes
  • UI and audio
addedNew
fixedThe colony's year-100 population now reflects its century. The settled end screen used to show your landing headcount, fixed no matter the world or your choices. It now projects the population across the hundred years the screen describes, from the world's habitability and type and the drift your society carried down to the surface. A generous world grows the colony toward what it can hold; a marginal or sealed one contracts it. The outcome tier (Outpost, Foothold, Colony, Settlement, and so on) is read from that figure, so where you landed and how you governed finally shows in how the colony ends. (Indus)
removedThe Engineering Guild's negotiated-charter outcome now reads as the guild's prediction of the next five years rather than stating a future as settled fact. And a year-100 colony account no longer tells a colony that grew that its numbers had dwindled. (Tygre)
changedLocalization
addedThe changed and new lines are translated into German, French, Italian, and Spanish.

Dead Reckoning: The Long Drift changes

addedNew
fixedThe colony's year-100 population now reflects its century. The settled end screen used to show your landing headcount, fixed no matter the world or your choices. It now projects the population across the hundred years the screen describes, from the world's habitability and type and the drift your society carried down to the surface. A generous world grows the colony toward what it can hold; a marginal or sealed one contracts it. The outcome tier (Outpost, Foothold, Colony, Settlement, and so on) is read from that figure, so where you landed and how you governed finally shows in how the colony ends. (Indus)
removedThe Engineering Guild's negotiated-charter outcome now reads as the guild's prediction of the next five years rather than stating a future as settled fact. And a year-100 colony account no longer tells a colony that grew that its numbers had dwindled. (Tygre)
changedLocalization
addedThe changed and new lines are translated into German, French, Italian, and Spanish.

An end game calc fix plus a few writing fixes. Thank you for the reports.

New

  • The colony's year-100 population now reflects its century. The settled end screen used to show your landing headcount, fixed no matter the world or your choices. It now projects the population across the hundred years the screen describes, from the world's habitability and type and the drift your society carried down to the surface. A generous world grows the colony toward what it can hold; a marginal or sealed one contracts it. The outcome tier (Outpost, Foothold, Colony, Settlement, and so on) is read from that figure, so where you landed and how you governed finally shows in how the colony ends. (Indus)

Fixes

  • The crew's formal probe demand now asks for another probe, not a second one. The ship already launches with a two-slot bay, so the petition reads as one more slot beyond what you carry. (Tygre)

  • The Engineering Guild's negotiated-charter outcome now reads as the guild's prediction of the next five years rather than stating a future as settled fact. And a year-100 colony account no longer tells a colony that grew that its numbers had dwindled. (Tygre)

Localization

  • The changed and new lines are translated into German, French, Italian, and Spanish.

Source

Steam News / 27 June 2026

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