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Steam News15 July 202622d ago

Dead Reckoning — the approach, up close (v0.3.1–0.3.3)

Three updates that together rebuild how you arrive at a world: the star chart learns to move between the far view and the near one, a system becomes a place you can see, and a world keeps its secrets until you look.

In this update6

Full notes

Full Dead Reckoning: The Long Drift update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions1 change3 removals
  • Maps
  • Gameplay
  • Fixes
changedSeeing a systemThe star chart switches between the interstellar view and a system's top-down map. Arriving at a world opens straight onto that map — the star, its worlds on their orbits, the asteroid belts, the candidate world marked — and drops back to the star field when you move on. No ship in the frame; the view looks out from it.
removedSurvival and governanceThe ship's systems hold their bid for expanded authority until the voyage has outrun most of the crew's lifetimes, no longer in the opening decades.
removedFixes and textReturning to a pending decision from another tab no longer leaves the year unable to advance.
removedFixes and textThe faction readout columns line up, and the world-survey card no longer clips its labels.
fixedFixes and textAn editing pass on the founding-era passages and the account of those lost in transit.
fixedFixes and textGerman, French, Italian, Spanish, and Russian brought level with the corrected text.

Dead Reckoning: The Long Drift changes

changedThe star chart switches between the interstellar view and a system's top-down map. Arriving at a world opens straight onto that map — the star, its worlds on their orbits, the asteroid belts, the candidate world marked — and drops back to the star field when you move on. No ship in the frame; the view looks out from it.
removedThe ship's systems hold their bid for expanded authority until the voyage has outrun most of the crew's lifetimes, no longer in the opening decades.
removedReturning to a pending decision from another tab no longer leaves the year unable to advance.
removedThe faction readout columns line up, and the world-survey card no longer clips its labels.
fixedAn editing pass on the founding-era passages and the account of those lost in transit.

Three updates that together rebuild how you arrive at a world: the star chart learns to move between the far view and the near one, a system becomes a place you can see, and a world keeps its secrets until you look. Along the way the plotted course reads true and the colony's dead are named.

Seeing a system

  • The star chart switches between the interstellar view and a system's top-down map. Arriving at a world opens straight onto that map — the star, its worlds on their orbits, the asteroid belts, the candidate world marked — and drops back to the star field when you move on. No ship in the frame; the view looks out from it.

  • Any system you've charted can be reopened from the star chart — hover a star and select [ VIEW SYSTEM ].

  • The interstellar view holds its full star field for the whole voyage, past the heliopause.

Arrival, and what it tells you

  • Arriving at a system presents its several candidate worlds to weigh, not a single one — and the number of candidates varies, with better sensors improving the odds of finding more.

  • A world keeps its habitability and details to itself until you run the surface scan on arrival. A probe gives only a rough read beforehand, never the number.

  • Every system you visit stays on the chart, and you can always set course back to it — to the same world you left, not a re-rolled one.

Navigation set straight

  • The outbound course plots as one straight line to its star. Through the solar transit the forward leg holds the ship's heading instead of bending toward the destination's true bearing — the route and the ship's nose agree.

  • A probed world's estimated habitability reads the same figure on the star chart as in the probe report.

The colony

  • Colonists lost in the landing are entered in the register by name, each with a cause and the year of death, alongside those lost in transit.

  • Settled colonies stand under an enclosed dome again — a sealed shell on airless and hostile ground, a glassed biosphere on ice and temperate worlds — with the horizon cleared of a stray warm band.

Survival and governance

  • A ship reading 0% power, food, or hull now genuinely faces the consequences instead of coasting at zero.

  • The ship's systems hold their bid for expanded authority until the voyage has outrun most of the crew's lifetimes, no longer in the opening decades.

  • Locked founding directives read as complete, dimmed cards rather than losing their borders.

Fixes and text

  • Returning to a pending decision from another tab no longer leaves the year unable to advance.

  • The faction readout columns line up, and the world-survey card no longer clips its labels.

  • An editing pass on the founding-era passages and the account of those lost in transit.

  • German, French, Italian, Spanish, and Russian brought level with the corrected text.

Source

Steam News / 15 July 2026

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