Full notes
Full Dead Oculus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
In celebration of Steam's Endless Replayability Fest, the Dead Oculus demo now contains the Endless Conquest gamemode.
You can view the other changes from this patch below.
Visuals
Updated enemy colours to fit the rest of the colour palette (they are now silver instead of grey) - Drop pod flames are now the colour of the enemy type it contains - Renamed "Zones" to "Areas" in the level select screen
Balance
SMG damge 0.14 tiers -> 0.16 tiers - Boomerang Bullets no longer deal additional damage - Ricochet now deals double damage - Ricochet maximum bounces 4 -> 2 - Bullet Virus now consumes ammo - Knife fracture now breaks into 3 bullets (was 5); the bullets' angle is now reflected from the knife and the wall it hits - Reduced blaze bulwark fireball count on both sides by 1 - Sped up explosive timer on tesla bulwark & infantry projectiles: 2.53 seconds -> 1.9 seconds - Reordered some unlocks
Bug Fixes
Fixed a bias that caused your hamsa to point towards zones to the South-East of your character more frequently - Fixed a bug where acid bulwarks would have a chance to immediately shoot when spawning
Source
Changelog.gg summarizes and formats this update. How we read updates.
