Full notes
Full Dead Oculus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
I'm super excited to announce that Dead Oculus -- the full game -- is out right now on both GX.Games and Steam!
If you notice any bugs/issues or want to give feedback, the best place to reach me is through my email: support[at]tellypath.ca
P.S: There's obviously a lot of new features in the full game for you to explore if you have only played the Demo, but there are a few tweaks in the full game that will also now apply to the demo, I'll list them here:
Fixed a typo in the Sentry boss description - Sentry boss now spawns all fireballs at once at the beginning of the fight - Reworked pattern falloff for lower difficulties on the Sentry: The 'turret head fire projectiles' randomly fire based on difficulty instead of shrinking in width based on difficulty - Reduced the number of knife gems that the Sentry boss spawns - Eye of Horus item buffed from 10 → 15 seconds
Source
Changelog.gg summarizes and formats this update. How we read updates.
