Full notes
Full Dead Oculus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
This update applies some changes from a round of playtesting and adds some sound work from the yet-to-be-released full version. Most importantly, it makes it much clearer how to progress to zones 2 & 3. This was the largest pain point in the previous version, as a majority of players thought the demo ended at zone 1.
Sound
The demo should now have full sound coverage
Balance
Boomerang bullets: Deal an extra tier of damage on the way back -> Deal double damage on the way back
Bug Fix
Fixed a bug where the player could get a stationary projectile in "The Tutorial" to spawn out of bounds, forcing them to restart the game
Confusion Reduction Measures
When there's an odd number of eye-cons on the mission select screen, they're now rotated such that the vertically furthest eye-con appears at the bottom of the screen instead of the top - Boon sub-menus on the boon gallery now have the title "view only" instead of their category name - Integrated the tutorials as the first mission in their respective zone - After finishing a tutorial you can replay it in the new "Practice" sub-menu (replacing the "How to Play" sub-menu)
Source
Changelog.gg summarizes and formats this update. How we read updates.
